Morg needs a nerf

HeyitsQiQi·1/28/2019, 3:04:42 AM·2 votes·959 views

She's too good of a support. Her kit is the worst thing to play against in the whole game. Her q already has a hitbox bigger than the graphic, so why does she needs such a long range on it. It has too much impact to have no risk from her. She can sit back and fish for q's...that's not very good gameplay. She should have to walk forward further so she has to take risk to land her ridiculously op snare. Her W is alright, though annoying to play against. Her E shouldn't be in the game. It lowers risk for her and her adc even more...which is not good design. If she or the ADC mispositions, they shouldn't have a get out of jail free card every 10 seconds. Her E needs to be replaced by something that doesn't just completely ignore every CC.

8 Comments

MrFawknSunshine1/28/2019, 3:18:03 AM2 votes

her E blocks magic damage and CC

not physical damage

her Q is a linear skill shot

her R makes her get in the middle of a fight to effectively pull it off.

she sits at a 50.07% win rate as a support this patch Plat + and ranks 18th out of 39 supports

hmm might would suggest she is balanced

GreenKnight1/28/2019, 3:18:31 AM2 votes

...hating on Morg now, huh? Well, you should be glad, because she will be gone soon.

Oh, and she's strong, but only in good hands. She has to put herself in danger if she wants to even use her ult, her E has a long cooldown and mana cost in early, it blocks only magic damage, and while it does negate CC's, it's protection only lasts for the duration of shield, one good nuke and the CC immunity is gone. Her Q is rather slow, and does not have a broken hitbox.

Edit: Morg sorta kinda main here, mates. Downvote all you want, that doesn't change the that i'm right with those facts.

Madjack011/28/2019, 3:49:27 AM1 votes

If you had to nerf her, you could go for her CD's. Nerfing either Q or E in any other way is silly.

The Q is slow as hell (and just snares instead of displaces like Blitz) she has almost no passive as supp, her W does very little dmg for most of the match and not to forget that almost all her damage is put into that easily dodgeable Q. Her R, which has very obvious counterplay because she is immobile, is also extremely risky with a kit that doesn't complement her taking that risk.