[Remade from Boards] Idea to Fix snowballing
NOTES: Made in Summoner's Rift section of the old forums; Please do not try to repeat concerns, old forums answers quite a few; link to it is here
Snowballing is a big issue in Summoner's Rift, particularly when the snowballer happens to be a Marksman (ADC). I've introduced item to buff up supports, which was actually a really bad idea; an item that blocks the first two deaths, also a bad idea. My new idea is a eloquent solution that requires minimal changes to the game.
Essentially nerf the gold gained from kills; nerf 300 gold down to say 100 gold perhaps. We nerf the gold gain to prevent certain types champions from Snowballing super hard. This would not stop gold gains from farming and would emphasis the importance of farm vs. kills in a big way by broadening the gap of gold gain between the two. That is not to say it would make the game passive, far from it, the champion kill opens a window to exploit a weakness in enemy defenses to attack a tower or maybe get dragon or even baron. The only people who might go passive are the ones that depend on kills to get their gold to be effective rather then high CS.
Part of the reason I want snowballing to be addressed is the fact in some games, the outcome is decided literally in the first 5 minutes because one champion gets fed too much and becomes unstoppable. This is suppose to be a team game, why is one champion able to tip the balance in such a huge way? Ideally kills should be split evenly among the team to promote a team atmosphere. Instead we deal with a atmosphere saying: "my kill, My Kill, MY KILL!". If we wish to promote a team environment, snowballing has to be at least minimized if not eradicated completely.
What do you guys think?