Malzahar rework concept (Sacrificial Minionmancer)

Bârd··2 votes·223 views

Passive: Voidspawn Army

Once every 25/20/15 seconds, a Voidling will spawn at Malzahar's feet. Malzahar can have up to 3/4/5 Voidlings out at a time. Every sixth minion or every third monster slain will spawn a single voiding, replacing the oldest one if you are at the cap. If a champion dies within 3 seconds of taking damage from Malzahar, 1/2/3 Voidlings will spawn that do not count towards Malzahar's voidling cap.

Voidlings do not die until they are killed. They cannot be healed, shielded, or made invulnerable.

Voidlings

HP: 6 (2 damage from ranged attacks, 3 from melee. 2 from AOE spells, 3 from single target, 0 from DOT and aura damage. 1 from minion/monster attacks, 6 from tower shots and smite.) Range: 125 AD: 10 (+.05 AD) AS: 0.65 MS: Equal to Malzahar's base MS plus whatever he is passively gaining from items, runes, and masteries. Bounty: 5g

(passive) Bonds: if a Voidling within 240 units takes fatal damage, all Voidlings take 1 damage. (passive) Ghost: Voidlings do not interact with unit collision and are immune to CC. (passive) Assimilate: for each voidling added to the army by killing something, add 1 AD and 0.01 AS to the base stats of all Voidlings for the rest of the game. (passive) Death Cycle: if Malzahar dies, all Voidlings gain 50% movement speed and 25% bonus AD for the remainder of their lives at the expense of 1 HP per second. They will collectively swarm the nearest low HP champion. During this time, Bonds is disabled. (passive) Rejuvenation: If the army slays a champion, all Voidlings are restored to full HP.

Q: Call of the Void 80 mana, 8 second CD

Open two gates to the void, perpendicular to Malzahar, which blast the area between them after a delay to deal 70/100/130/160/190 (+.6 AP) magic damage and silence for 1/1.25/1.5/1.75/2 seconds.

1 Tithe: slow by 10% for the duration of the silence. 2 Tithes: increase the dimensions of the blast by 15%. 3 Tithes: each champion struck spawns a Voidling in its death cycle. 4 Tithes: during the silence, deal an additional 10% of the original damage per second. 5 Tithes: extend the duration of the silence by 1 second. 6 Tithes: The gates remain open for six seconds, continuously casting Call of the Void once per second. Units struck more than once take 20% less damage from each consecutive cast.

A high level Tithe will grant all prior benefits.

W: Tithe 25 mana, 0.25 second CD

Target one of your summons, instantly killing them to gain one charge of Tithe if it was a voidling, three if it was something bigger. Your next spell cast (excluding Tithe) will consume all charges of Tithe to empower it. You can store up to 2/3/4/5/6 Tithe charges at once. Tithe charges can be held onto indefinitely.

Your own Zz'rot Voidlings can be killed by Tithe, but it won't grant a charge. It's just fun to watch them squirm.

E: Malefic Visions 85 mana, 12 second CD

Infect the mind of a target enemy, causing it to take 80/110/140/170/200 (+.7 AP) magic damage over 4 seconds. If it dies, Malzahar restores 2% his maximum mana and the debuff transfers to the nearest enemy, prioritizing low HP foes.

1 Tithe: Aggro Voidspawn onto your target. 2 Tithes: Lower the targets armor and MR by 15 or 15%, whichever is higher. 3 Tithes: Being hit by another of Malzahars abilities will refresh Malefic Visions. 4 Tithes: Voidspawn attacking the target slow them by 5% for 1 second (stacks). 5 Tithes: Apply nearsight to the target, recovering over the duration. 6 Tithes: If a champion is afflicted, a flying "Void Beast" will circle them for the duration. If the champion dies, the Void Beast is unleashed on nearby enemies until they can kill it. Void beasts act the same as normal Voidlings, but are more powerful and have a few more abilities.

Void beast

HP: 12 (1 damage from all attacks and spells. 6 from towers and Smite) Range: 550 AD: 25 (+0.15 AD) AS: 0.6 MS: 450

(passive) Voidborn: Void Beasts have all the passives of a normal Voidling, except for "Bonds". (passive) Flight: Void Beasts can path over terrain, see over terrain, and see into bushes within 350 units. (passive) Curse: Void Beasts persist until the champion they were spawned from respawns, after which they enter their death cycle.

R: Nether Grasp 100 Mana, 120/100/80 second CD

Suppress a target enemy champion for 2.5 seconds, dealing 125/225/325 (+1.0 AP) magic damage to them over the duration. For 5 seconds after they were first suppressed, Voidspawn attacking them deal an additional 2.5% of their max HP as magic damage.

1 Tithe: Refund the mana cost if the target dies within five seconds. 2 Tithes: Decrease the CD by 10 seconds if the target dies within five seconds. 3 Tithes: Increase the AP scaling by 10%. 4 Tithes: Increase Voidspawn attack speed against this target by 25%. 5 Tithes: Nether grasp cannot be cleansed and Malzahar is immune to damage and CC from his target so long as he is suppressing them. 6 Tithes: If the target dies within five seconds, double your normal Voidling and Void Beast spawns from them.

3 Comments

PrinceOfStorms1 votes

While I feel like this would be cool, I still feel like it suffers from the problem of Malz basically only being useful for his ult, and it would be extremely broken.

Also, if we assume in the lategame that Malz has 1.0 base AS on his voidlings (210 CS, less if he takes jungle camps- clearing raptors would be insane since it would spawn a voidling every 3 monsters, instead of every 3 large monsters), a 4 Tithe ult would increase their AS to 1.25, which over the 2.5 second suppression would mean that the maximum of 5 Voidlings would do 3 attacks each during this time, for a total of nearly 40% max health damage. This is with zero AP. A 6 Tithe ult would remove the counterplay from this (since it would make his ult uncleansable), and would be really easy to do because there is no limiting duration on Tithe stacks- you would hold them until you use them.

Not to mention that across the 7.5 seconds of the ult + max HP magic damage, your voidlings would get 9 attacks each, for a total of 45 voidling attacks, doing 2.5% max each, dealing 112.5%max. With 0 AP.

Yeah this would be cancerous because it would make Malz into a tank whose job is to one shot the enemy tank/carry. Maybe you'd buy Void Staff for the Mpen but that would be about it.

Craft Zeppelin1 votes

Wow the creativity here is great. As a malz main I want to see this happen! ...Sadly it would be a nightmare to code for riot.

Arakadia1 votes

His ult needs changes. It you want to keep the base idea of the spell it has to be less reliable.

More from Gameplay

More by Bârd