Is it just me, or are super minions a bit too strong?

SkyBlade79·7/17/2016, 6:21:30 PM·3 votes·1,125 views

Say that the enemy team took one inhibitor, even though their lane is pushed down to the river still. Your team kills two of the enemies, including their jungler, and decides to get take Baron. However, by the time that you take baron, you find three or four Super Minions with the normal reinforcements in your base, who have taken one and a half towers already. I think that this is a bit too strong.

In my opinion, Super Minions are supposed to be tanks, taking nexus tower aggro so that the champions behind them can destroy the tower. However, this just isn't what they're doing. They're destroying towers easily if left alone when only three or four of them are there with no other champions, and if there are more than that, they'll more than likely take both nexus towers. Even more, they are extremely difficult to kill if you are an ad caster or a supertank.

However, the purpose of super-minions aren't just as tanks; they also damage enemy champions quite a lot, acting as interference while sieging. I think that this feature should still be implemented.

I believe that it would be perfectly reasonable to nerf the super minion's survivability, perhaps with a 10-20% decrease in their armor. Some might think that super minions have too much attack damage, but like I said, this is needed to take out some of the squishy's while sieging. I think that it'd be a better idea to decrease the super minion's attack speed by quite a lot, even up to a 50% decrease. What do you guys think?

8 Comments

HorseProofBacon7/17/2016, 6:22:52 PM3 votes

Think it's just you, they are supposed to be hard pushers.

venomous frost7/17/2016, 6:53:16 PM2 votes

no, losing inhib should be punished, as in losing map control, and that's the thing super minions do, they make you choose between staying in base and losing map control or getting objectives and losing base.

super minions are pretty much a build up to winning the game, hence they are so tanky.

if they die fast, every team can defend under their 2 base turrets and stall games forever.

Also 1 inhib open doesnt punish you this hard, you can push it out and take baron without them killing anything, if you lose more than inhib you shouldnt win the game at all.

EpsteinDidntKHS7/17/2016, 8:18:33 PM1 votes

I think supports need a better way of fighting them. I mean, they can 1v1 a lot of them.

blkh17/17/2016, 8:23:06 PM1 votes

Turrets need a buff on damage they give. It should be proportional to armor the same way the dragons levels are in relation to champ levels. I think that super minions should get a boost of armor and damage if all three inhibs are down.