Can something be done about these god awful turrets?

MissMikasa·9/27/2017, 3:18:30 PM·100 votes·3,766 views

Six minutes. SIX MINUTES into the game. My adc died and I was too low to stay in. Their jungler came.

Turret gone.

In six fing minutes, with three champs and the stupid auto pushing minions when your ahead concept too.

This is atrocious. Turrets are bad and I do not know why you haven't done anything to fix this.

Riot, you clearly are slacking on the major things that need to be done.

Turrets, AP itemization, old champs that need to be reworked, newer reworks need to be reverted (Galio, for instance), etc.

Can one of you comment why you haven't worked on these and say when there will be work? Because that will really help people's peace of mind knowing you are going to work on it, whenever that may be.

128 Comments

SweedishGunner9/27/2017, 6:47:55 PM48 votes

Agree on the towers. Don't agree with the recently reworked champions needing to be reverted, Galio is great.

NoxianShrooms9/27/2017, 4:15:32 PM13 votes

Don't worry, Riot has got you covered with their newest turret change.

Demolish: 375 + 20% Your max health after staying 4 seconds under tower.

New runes baby.

Liveey9/27/2017, 6:02:05 PM11 votes

I personally enjoy galio more now, he is one of two champions I play top now.

However I respect your opinion, I have never tried old galio because I never thought I wanted to play him, and people said he was really boring.

I feel turrets are underpowered but only when the level 12 garen can sit under turret, take 12 turret shots, take the turret, and barely be less than half health and just regain it with warmogs and continue running down lane like the butt he is.

Then again thats just me xD

DuskDaUmbreon9/27/2017, 9:23:03 PM9 votes

The only two things I can agree on are the turrets (they're too weak. I don't need them to be that much stronger, but I'd like to be able to back without losing my turret. And I'd like my turret to actually protect me somewhat), and old champs needing reworks.

None of the reworks need to be reverted (Every recent one has made champions better overall. Even if it did break many for a while, it at least put them into a fixable position). And I'm gonna assume you mean AP itemization being buffed, not being made more varied, so I have to disagree there, too. Although I would like to see more variance in all builds. Not every champion needs a unique build, or multiple builds, but they do need more variance. The closest things we have to that right now are tank items (there is quite a bit of variance in what works, based off of the situation), and the minor variations in what marksman takes what Zeal item(s) and sustain item.

WrÆth9/27/2017, 7:56:59 PM8 votes

In six fing minutes,

Fing fing bada bing bing my friend

and the stupid auto pushing minions when your ahead concept too.

I actually like this concept, it makes sense. If you're behind, you don't want the minions pushing away from you or you won't get any farm and will never have a chance to get back into the game. I don't understand people who advocate for later games and are against this. Giving the team that's behind safe farm is one way to extend games longer and give a chance for teams to come back.

newer reworks need to be reverted (Galio, for instance)

I don't think riot could've done a much better job on the Galio rework. The new galio is at least viable, unlike the old one.

AP itemization

Nah, I think people pin too much blame on AP itemization being the problem midlane is weak right now. The meta lines up way too well right now for ADCs with tank itemization and support itemization being overtuned as well as good adc masteries and a cheap build. Nerf these slightly, and eventually mages will rule the game again like they always do, along with very slight changes to ap items.

PaffWasTaken9/27/2017, 11:55:53 PM6 votes

It's been months that we are complaining about turrets Riot. What are you waiting for? Are you secretly developping decent turrets that we'll have to buy with RP each game or what?

sketchy19/27/2017, 3:21:49 PM3 votes

well, the adc is tho one that can take out turrets the fastest, because of higher AS, so therefore they output the most damage to one. then think of the fact that 2 other champs + minions are there, I could belive that a tower fell. especially because you just said someone died a 6 minuets, and you were low, so the enemy adc and support were just good. sounds like a really big exception to me

Mcsquzzy9/27/2017, 8:21:17 PM2 votes

rather than ap itemization it feels like its more of this item 3156 item 3139 item 3091 and item 3814 stopping ohko since ADC and assassins can get away with building 80 mr.

Fear the Kayn9/27/2017, 10:31:35 PM1 votes

Give them true damage until 10 minutes, IMO