Should Towers Get Buffs If Surrounded? (By more enemies or allies)
Everyone complains about towers. too weak, too strong (who says this?). Should their defense/damage scale based on how many enemies or allies are near it?
Clearly if a lot of enemies are nearby, the towers just get shredded. And you can't defend it 1v3 or 1v5. The question is does it deserve to stay up.
I think in the normal 1v1 situation towers are mostly fine. There are some dives that look like they don't deserve to happen, but it was a 1v1 at least. I think if a tower is surrounded by enemies, it would be nice if it did a little bit of fighting back instead of just being a paperweight. Or should tower only be strong if surrounded by allies? I mean if we have 5 guys trying to stop a siege, I would hope the tower offers some protection and help.
I know people will say no buffs. But I kind of like the more allies you have defending it the stronger it gets. If the other team gets the teamfight win, yea they get a tower. But if you are playing safe and rotating well, you should have a chance to save your team lives and the turret.