Theorycrafting: Kindred hunting teamcomp
Top: Tahm Kench Mid: Twisted Fate (solo) Bot: Sion, Jarvan, or Trundle (duo) Jungle: Kindred and Bard
The concept here is a pick/long range engage/protect the ADC comp.
Bard will help Kindred get her stacks out of the enemy jungle, as well as help her kill the enemy jungler if Kindred chooses to mark them. While roaming around, Bard will collect chimes and persistently keep one shrine in each lane. In ganks, his stun and long range lockdown, not to mention the magical journey, make him deadly when paired with a damage source like Kindred.
Also, this duo towerdives very well if Bard ults tower, and then Kindred ults to prevent her own death.
In the early game, this teamcomp has a rediculous amount of CC to make up for Kindred having very little (Tahm stun, Tahm stasis, Bard stun, bard stasis, Gold card, and whatever botlaner you choose will have at least something).
Since each gank results in a 3 on 1 or 3 on 2 situation, one kill per gank is highly likely.
Midgame: Twisted fate ults to targets in bad positions. If he finds one, Kindred marks it and TF warps to it. Tahm Kench takes Kindred with him to the target. Bard makes his way there with journeys and chime speed. If you have Sion he ults to the target, otherwise TP is burned. If there is was one target, you have made him VERY dead. If it was multiple, you have just engaged from halfway across the map.
Teamfights: Tahm Kench and Bard both excel at protecting Kindred, as well as Kindred having her ultimate to make killing her highly difficult. Twisted fate does... twisted fate things (I do not play that champion) throughout the fight, providing massive damage and some decent CC, while standing with Kindred so that the two supports and Kindred can keep him alive. As for your botlaner...
- Sion will deal OK damage, be a meatwall, and provide massive CC.
- Jarvan will help your team. He has more damage than Sion, but less CC. The ult makes him decent at protecting people.
- Trundle will negate one of their tanks, disrupt the enemy with the massive slow on his pillar, and deal massive damage if he did not fall too far behind in lane.
Siege: Bard can stall pretty well, and TF can waveclear. Aside from that, you will have issues. Tahm cannot provide much without wasting his W cooldown, Kindred has to dash into the creeps to clear them, and your botlaner is melee.
Disengage: You can disengage just as easily as you can engage. Bard locks up people he doesn't want to move, and journeys his team out of there. Simple, but reliant on your Bard being good.
Lategame: Kindred has infinite scaling % current HP damage. Bard has powerful meeps lategame. Tahm doubledips into his HP. TF hits full build first with his heavy roaming and passive. All of the listed botlaners have at least some impact lategame (Sion has infinite HP scaling, trundle reduces the resistances of a tank by 40%, Jarvan has his ulti). If you played the prior phases well, you will have a good time.