I love you Ghostcrawler
Wall update and Zz'Rot Portal will make the game much more strategic.
As a RTS fan, this is bloody exciting.
Wall update and Zz'Rot Portal will make the game much more strategic.
As a RTS fan, this is bloody exciting.
I love you too, man.
But ideas like this come from the team. I don't want to take any credit for their work. I tried, along with the other leads, to provide some strategic direction, such as the goal of allowing strategy to vary from game to game. Let us know if it works!
Hey could you check my post, please? :) http://boards.na.leagueoflegends.com/en/c/bug-report/iArtMTBf-the-game-crashes-at-the-start
Don't think Ghostcrawler is in charge of that...
Oh hey! You still exist! You used to interact with the community all the time, and always made sure to defend/support the rest of your team while trying to help all the players. I deeply respect that. Where have you been man?
I am really humbled to see your reply. Thank you for making my day.
Dam onions.
Do you guys really read every thread out there? That seems kinda crazy...
It will be interesting to see how they work. I'm excited to see them in action:)
It is really helpful in solo games, I am kinda scared about the effecs on competitive play though.
Enemies sieging a tower? sudden attack into their flank!
Only they ignore champions, and are fairly easy to kill. I see this as a "Let's all group top after the support and tank plop a Gate down bot."
think he meant the new gates on the walls.
OF COURSE!
I am idiot.
Oh my god this looks awesome :D
The two-way walls look really cool from a gameplay perspective, but I think the visuals need some work. Atm, it looks like they should be giving you a one-way MS buff out of the base.
I love how these unthinkable mechanics a making it into the game eversince he arrived at Riot. League needed this. Moving from just whoever has more stats to using other strategies for winning is refreshing. Now, if they could just towers just a bit....
What happens when all 5 players use Zz'Rot Portal in the same lane?
zz... z....zzz... zerg rush!!!
I think it's a really good idea. Hope they get implemented on live. Can't wait to see what else they have in store.
Am I the only who doesnt' see the point in pushing mechanics/items (ohmwrecker, banner, portal) when it's already so easy to push?, I mean if at least the inhibitor and nexus turrets had at least 50% more health I would consider buying these items.
Split pushing pressure... 5 man zergot rush...
the idea is to win the game creatively...
map control and map pressure adds strategic elements to the game..
You said Zergot?
New skin idea 10/10 would buy
{quoted} Am I the only who doesnt' see the point in pushing mechanics/items (ohmwrecker, banner, portal) when it's already so easy to push?, I mean if at least the inhibitor and nexus turrets had at least 50% more health I would consider buying these items.
Ideally, to make ADC a less "mandatory" addition to your team. It has been generally accepted that while you can change your team comp around, you just can't get around the fact that an ADC is THE* tower pushing power in-game.
*Note: yes yes, plenty of champs can destroy towers just as fast/faster, but in situations where the enemy team is defending, it has always been the ADC that pokes the tower down.
These items are supposed to grant other options for dealing with a team that is heavily defending their towers. Either by whittling the tower down (portal) or allowing a safer dive (Ohmwrecker).
Portal also allows tanky champions to exert the splitpush power that has generally only been seen by fighters.
Dude those walls are cool, really helps junglers save a few seconds getting to certain camps; also makes late game rotations a bit more interesting, ahaha
Reminds me a lot of heros of the storm...