My Problem With Juggernauts
Ok, so I understand the concept of Juggernauts. There's basically four stats of tank/damage/mobility/utility, and Juggernauts have tank and damage with a little utility, and no mobility. I understand that is what Riot wants to make. However I feel it was poorly executed.
Reason one being that the utility for some of them is just amazing. Darius E is extremely strong even with its high CD, Skarner ult is godly if played right, Garen silence was supposed to be gone with other silences and is still just as annoying (but better now, and better than the other Juggernauts).
My other reason isn't even with the damage, which I can sort of understand, and while I think it's strong it doesn't necessarily have to be the champions weak point. What my problem is, is that the same time that they release these slow, tank, damaging changes, they release an item that specifically makes it so that their mobility is not a problem. I see you there
. Plus all things considered, their mobility isn't that bad in the first place. Darius' being the worst, and he has 340 base MS.
Once a Juggernaut catches you that's pretty much it. Lights out. And I understand that that is what they are for. But 60 MS from
is may too high. Like Riot said, it's supposed to be a selfish engage tool. The problem is that it's not because you basically get the move speed all the time, save a few times that you actually auto people, in which case you're sticky and can keep on them.
Sorry for the rant, but tell me what you think. Got any ideas on how to fix it?