Fiora's Rework - A Question or Two
This may have been asked elsewhere - quite frankly there are so many threads that I can't be bothered to go through them all.
So. Fiora needs to be a fencer.
This new kit has two problems (the answer may just be "high ratios").
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What is to stop Fiora from building particularly tanky to survive for the true damage and heal. I see this as being a problem with her theme. She shouldn't be particularly tanky. That just doesn't feel right for her.
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What is to stop Fiora from just dealing the last hit on a target for the heal - this, again, is not in line with her theme. She needs to be darting in and out of the fight constantly, not just jumping in at the end. I know this gives a meaningful decision (more damage or immediate heal) but I am not sure this should trump her theme and gameplay fantasy.