Calling players of Immobile Mages - Help Riot to Help you to Help them
We know that Immobile Mages are going to be reworked so that each is unique. An iportant question to ask is therefore "What is it that you like about the mage you play?". I will start us off with some simple initial thoughts about each one.
Remember to keep each point clear and concise. Make it easy for Riot to see what your champion needs to be. Thematically and strategically. Which abilities need to remain untouched? Why do you play your champion, and how can Riot keep that experience similar after a rework.
I know there are a lot, so I don't really expect people to read this. I am hoping it can be used as a platform to start discussions among X-champion mains.
After writing less than half of this I realise how many changes may have to be made. Question to Riot if you weren't put off by the giant post; would you consider separating immobile mages into subsets? Say "Short range burst mage" or "Siege and poke".
Could be kept much the same. Her playstyle is unique and her wall gives you a reason to pick her over any other mage against certain comps.
Difficult. Flash Tibbers defines her at the moment, but I am not sure how we could make her anything other than a generic ulti bot.
Needs to keep his Combo playstyle. Again, I am not sure what strategic niche he could fill.
Late game teamfight DPS? It could be glorious, but will need tweaking. Many Cass players also dislike her passive. If Riot really want to save her power for later on, can we make it more noticeable than "extra power". Let the players unlock power rather than hold them back until end game.
He has a "surprise" theme going for him. How much do people like the bouncing bird? I could see this being replaced with something else surprising to really double down on his party theme. Obviously he needs to keep the drain. Really though he is unique enough already. New changes probably aren't necessary beyond general balancing.
It is possible he doesn't belong here, but given that his mobility is confined to a channelled high CD ultimate I think it is fair.
From a thematic point of view I could see him becoming an AP bruiser for use against magic heavy teams. He could head down a tanky route with more utility or a bruiser route with a bit more damage.
From a strategic perspective there are already reasons to choose him over somebody else.
From a thematic standpoint I hope that we can all agree that he is well defined and clear. Strategically, though, why pick Karthus? I am stumped. You could pick him for counter roams, but then
Is going to be the better choice. We need to think here.
I really don't want to put either of these champions into this class given that they can affect the entire map. Hmm.
From a thematic standpoint he is a flipping Ninja. His speedboost may be big enough to push him out of this category.
Late game he becomes a stun bot. I don't know how to make him strategically unique.
Long ranged barrage. He seems fine at the moment. With him you sacrifice a lot of close ranged damage and burst for his almost unmatched poke. Much like AD Kog, keep the enemy off him and you will win.
Lux, Xerath and Ziggs have very similar kits. The main issue will be separatting them - they are already different enough from the rest of the roster. I don't know. Perhaps we could push Lux more towards the utility end, but I don't know.
Space Aids must stay. His AD build is a different playstyle, not just different items, so it is worth keeping. He also has the cool "If I catch you alone, you get everything I got", which is possibly different enough already.
No idea. Null, Zip, Nada. For the most part her playstyle is not unique. Perhaps keeping her main role as support for the long range bindings would be easier, although I doubt some Morgana players will like that.
Has the ball, which is enough. She is an incredibly well designed champion. Why would you pick her over other champions? She offers more utility at the cost of some damage and the ultimate can do wombo things that little else can.
Possibly doesn't belong on this list. The Equaliser is different enough.
Super machine gun guy. Difficult to get right. It is probably worthwhile just leaving him as is.
Got to have the heals. You feel like a boss walking into the enemy team as a giant Raven. I would like a gameplay update to see a more interactive Q or E to promote counterplay. From a clarity perspective I would like a visual rework. From a gameplay perspective he feels unique, and from a strategic perspective he is. Nobody really does "sustain mage" like Swain. Even Vlad doesn't feel the same.
Here is where a decision needs to be made, Syndra mains. Do you want real burst or do you want the QE combo. Both makes her unfair to play against.
From a strategic perspective, I don't know what makes her different from other hit 6 and burst champions. She has more pick potential in the mid to late game, but both of those things are arguably done better by assassins.
Already sort of different from the rest of the crew.
Firstly, we need to play up the geometry. I love his Q - it offers him unique angles on skillshots, but this isn't really evident in the rest of his kit. Strategically he is a kiter, isn't he. He backs off until his opponent is low enough before turning around. If you jump on him you can shut him down easily, but if you don't he will melt you. I would like to see more geometry, but wouldn't get upset if it didn't happen.
The last rework made him much more powerful but didn't really make him different. I am concerned that his burst combined with his waveclear may make him crowd out otherrpicks when he gets a bit strong, but I don't know.
His pool probably puts him on a different list. I dunno about Vlad. He seems problematic.
I added Zil just incase people got upset with me. I don't really consider him to be the same type of champion. If anyone has any input, please pipe up.
Zyra has zone control with her plants and disengage with her ultimate and E, but I don't know what could be done to make her strategically different from, say, Heimerdinger or Orianna. Anybody got any ideas?
If you got to the end, I salute you. Boring huh? If you want to share your thoughts about your main, fee free. If you want to slag me off, do that instead. I won't cry. Promise.