Champion removal/ Balance
Teemo, fizz, and tryndamere should not exist in this game anymore as currently stands, teemo just shits on any champ that builds hp or champs that r melee, which is half of the champions in the game. fizz has a 6 second untargetablility that does a lot of damage. i mean Vlad has that but at max rank it is at 16 seconds, which is a lot more fair. and with tryndamere, all he has to do is right click u until u die, and if he gets low he presses r and then u die, because he has 5 seconds of im not dying, they need to be balanced or just plain removed, because im sick and tired of trying to learn a new champion only to face one of those 3 champs every game.
Balance ideas:
: lower or remove movement speed bonus, as the passive speed makes it so he doesn't need items like frozen mallet or rylai's to chase down an enemy, also lower his AP ratios on his poison, or make it slightly higher and make it last less, same with the shroom
: Playful / Trickster: COOLDOWN: 28 / 25 / 22 / 19 / 16 (scales with 50% of AP). i know what ur thinking, WHAT IS THIS DUDE CRAZY? THAT GETS RID OF HIM BEING AN ASSASSIN! i got the answer for that too.
Chum the Waters: added: now does increased damage the lower hp the target has. BAM! now instead of just using his ult for the increased dmg on his e, his ult becomes his kill tool.
: Battle Fury Tryndamere gains bonus ad (per level) per (#) points of Fury he currently has, up to a maximum of X bonus ad.
and/or
Undying Rage: Tryndamere instantly gains 20- 60 Fury and becomes immune to death for 3-5 seconds, during which his health cannot fall below a certain amount. Undying Rage cannot be used when affected by crowd control.
TADAAAAAAA! 3 champions are now balanced and u didn't even need a team of people to help u fix it.