Can I Be Honest Here?
Ashe's rework brought forth the most ingenious idea Riot's had in a LONG time: Crits that ARE NOT RANDOM. Critical Strike has been in the game for longer than I can remember. (Correct me if I'm wrong, but wasn't it introduced in Season 2?)
With Ashe's rework, we saw a way to rebalance crits and not just have them be purely RNG: Each autoattack leaves a little mark of some kind (With Ashe, it's her slow) for a couple seconds. Subsequent AAs on the marked target deal extra damage and refresh the mark. THIS IS BRILLIANT, RIOT! PLEASE, THIS is the way to fix ADCs, IMHO.
Right now, ADCs are nothing more than gamblers, all built around the principle of that 20% chance to do 2.5x after a 3800g item., and then attempting to stack those odds more in your favor. Let's be real: There's NOTHING satisfying about killing someone because you got a crit. You killed them out of pure RNG. In the heat of the moment, sure, it might feel really good IF IT WAS CLUTCH. If it wasn't clutch, you're like "Oh, I out-RNGed them." and when they kill you with a crit, you don't go "They outplayed me so hard," you instead go "RNG: Only in LoL." By the way, yes, I realize there are items in other MOBAs like Dota 2 that have RNG-reliant crits attached to them. However, Dota 2 balances it by making crit chance a UNIQUE PASSIVE that you can only benefit from one source, so you can't stack Daedalus and get 100% crit with 800%+ crit damage, you get 20% with 200% damage and the only benefit to stacking said Daed is the massive damage that it grants, but it's SOOOOO expensive that only farm-heavy AoE-hefty Heroes like Ember Spirit and Kunkka can reap the benefits.
Back to my main point: I do think that Critical Strike, as a whole, should probably be given the Ashe treatment. Apply a mark on someone with autos. Subsequent autos from the same person on the target do bonus damage that scales up with the amount of Critical Strike you have. Please, Riot, at least CONSIDER this in the Marksman Rework you have planned. Please? I'd love to see Marksmans get some fair treatment, but not the Mordekaiser treatment. Crit is a fun mechanic and it can happily stay. I'm OK with it. I just want it to not be so aggravating, both for the user and the opponent.
Thank you for reading. I'll attach a poll so you guys can also vote on the issue.
Footnote: If you bring up Randuin's Omen in defense of crits, please note that it reduces Crit damage by only 10%. 10%. That's another 190%-240% that gets through. That's not enough counterbuild to justify Crit in its current state.
,since shes the easiest "Marksman" to kite with