Why does %HP Damage exist?

Fadedpf··8 votes·1,363 views

Read before you downvote

Think about it. %hp damage whether it is physical,magical or true damage is uncounterable. Build more armor/mr and youll have no hp to survive. Build no tank at all and youll still probably die. Champions like Gnar Vayne Zed have random % damage seriods thrown in their kit that they dont need, and you cannot itemize against.

%hp damage is a very unhealthy thing, there is no way to stop it and will only get stronger the more Hp you have. Thanks for reading and adding to the discussion

36 Comments

Rebonack4 votes

Why does %HP Damage exist?

To provide a level of damage that's relevant regardless of the stage of the game without being overwhelming against soft targets early game.

Imagine for a moment if Koggy's W did 150 flat magic damage OnHit.

Fadedpf1 votes

Kogmaw is balanced, though %hp damage should just be removed

Rebonack4 votes

{quoted}

Kogmaw is balanced, though %hp damage should just be removed

What would you replace his W active with, then?

Just a giant heap of flat OnHit magic damage? He would totally wreck everything in lane.

Fadedpf1 votes

You can just add some some sort of soft scaling to it. The range buff is already a massive luxury, he as no escape either way, fed or not thats why he is barely played

Rebonack2 votes

{quoted}

You can just add some some sort of soft scaling to it. The range buff is already a massive luxury, he as no escape either way, fed or not thats why he is barely played

Any value you give it that keeps it relevant against Tanks would cause it to utterly destroy soft targets. You could replace it with true damage that scales off his Bonus AD or something, but then he's just a ranged Yi and I don't think anyone wants that.

FantasySniper4 votes

Because a long while ago, stacking health was infinitely more efficient than buying either resistance.

item 3153 and item 3151 were literally made only then so as to provide counters to this new meta.

It's actually fairly healthy considering that you can still build resistances to greatly reduce the damage. And most % HP damage outputs come from tanks to let them retain a constant damage output.

Vayne is the only one worthy of this argument, and yet she could not function without that damage output.

Talamare3 votes

The idea is that they wanted abilities designed to kill tanks without killing squishy

The idea is that they don't want their squishy being squishy, while they want the tanks squishy

The idea is that they want to punish you for buying tank items, and reward you for building pure damage

Why?

HERP DERP LCS BIG PLAYS

Phero3 votes

It exists purely because it's easy. It was a knee jerk reaction to the tank meta. It's exactly like level scaling in single player games or rubberbanding in racing games. It's there because it's easy to program, much easier than having to sit down and balance all the champs.

That's it. Everything else is bs.

CollectiveFury2 votes

Tank items in general are pretty soft and need buffs, but items like this should also exist.

ScurvyNave2 votes

Cause Riot hates tanks RIP Shyv and Renekton top etc...

FiraBurn1 votes

Good those champs are bad for the game and I'm glad got rid of those two champs by making tanks weaker now we have a better top lane.

Lights And Magic2 votes

%hp damage isn't that broken because the numbers are always very low (when it's %totalhp). I believe it exists to make jungling easier since jungle creeps have obscene amounts of HP.

Stephenizgod1 votes

You say that until you realize Gnar just erased a third of your life in 2 AA and his Q... and his Q has like a 3 second cooldown...

Lights And Magic1 votes

Don't get hit by his q?

Stephenizgod1 votes

Mmmm you are right and i suppose i should just not get hit by AA's either... if he misses the Q he will just hit you with a 3rd AA... its not like its hard.

DrNova1 votes

You could also dive on him hard with most top champs and wreck him, or get jungle to gank as he naturally pushes lane because of all the Q's.

Or in other words, learn to play against him

Stephenizgod1 votes

I dont always play champions that can go in that easily. Riot decided to give him one of the best escapes along with his %hp damage.

Im not QQing about Gnar or calling him easy freelo OP (im actually pretty terrible with him) i just dislike fighting him is all and the %hp damage is one of the reasons. I do know how to fight against Gnar though.

JJI7442 votes

{quoted}

You say that until you realize Gnar just erased a third of your life in 2 AA and his Q... and his Q has like a 3 second cooldown...

Perhaps, but a the %HP damage of that was less than 10% of the damage. It was the AAs +Q that did the damage. Even if you toss in a BotRK, it is still more flat damage than %.

Stephenizgod1 votes

The point is that a simple easy to land AA AA Q is being pushed beyond normal damage because he is also doing %HP damage. He gets high flat damage AND %hp damage, that 3 hit combo shouldnt do that much damage when there is no real counter to it.

Kowe The Ewok2 votes

% damage was designed a sa response to atmogs meta, as a counters to tanks. It was a good design, however - we currently face the issue that it's as effective against squishies as it is against tanks due to the other great stats BotrK gives. No meaningful damage against squishy targets is lost by buying a tank shred item. There is no tardeoff.

Lord Dusteon1 votes

Also, because a lot of health items contain armor/mr to?

Kuroi861 votes

Why does %HP Damage exist?

To set up a select few champs to be decent as anti-tank.

AtheosisX1 votes

By select few do you mean anyone you choose to build a % damage item on?

Kuroi861 votes

Newp, just because you can build item 3153 on Malphite doesn't mean its a good idea.

item 3153 alone is good, but hardly scary to a tank. But Vayne or Varus or KogMaw with it are pretty scary to tanks as it synergies well with them, they already have anti-tank scalings and item 3153 simply bolsters it.

AtheosisX1 votes

Alright, so when you say select few you basically mean every high damage champ in the game. Got it.

Kuroi861 votes

No, I mean champs set up with % damage.

% hp damage is really not as effective against squishy champs as crit is.

What is is really effective against is health stacking tanky champs.

Done251 votes

The problem with magical hp% is that is scales off of both health, AND MR.

FiraBurn1 votes

I'd maybe so tanks can be easy to kill and make the game balance.

AtheosisX1 votes

There is nothing wrong with % damage abilities inherently. I do think Blade of the Ruined King is a bit lame though Liandry's isn't a problem at all. The real issue though to me is when you combine % damage with the obscenely efficient armor/MR pen of Last Whisper or Void Staff. BORK + LW is beyond dumb if you ask me. It makes building tanky almost pointless, and that isn't good.

Fadedpf1 votes

Exactly my point. If penetration exists and wont be nerfed. Why the fuck does % damage exist. Its over kill and makes tanks not exist at all

AtheosisX1 votes

Well if given a choice I'd rather see penetration nerfed than % damage removed. A nerf to BORK's % damage also makes sense to me, maybe with a flat AD buff to compensate a bit against non-tanks.

Durzaka1 votes

The only % hp you cant itemize against is Vayne.

Every other % hp in the game you can itemize against.

Fadedpf1 votes

Can we get a red in here?

DrNova2 votes

No, they only post in threads with silly skins or memes or stories.

SpecterVonBaren1 votes

Because Nasus exists.

chumbler1 votes

It was a lazy attempt to fix a problem done by a balance team with less brains than a chicken with its head cut off.

More from Gameplay

More by Fadedpf