Weird idea for summoner's rift
As we know, bot lane is getting a lot of agency nowadays, the reasons for that are varied but the more prominent ones are:
-bot lane has the most people out of all lanes -bot lane has dragon -bot lane's turret is the weakest
These are honestly debatable because Top also has one very important objective that people seem to neglect in every game and the fortification effect only lasts for the first 5 minutes, what IS true is that bot is comprised of 2 players on each side and the rest of the lanes are comprised of only 1.
The problem comes down to a summoner spell: Teleport. The top/mid laner can sacrifice one of his spells in order to take teleport and help with the clown fiesta in bot but neither the support or the adc can do this to help pressure top/mid lane, if everyone had a teleport available, you'd better be sure that a gank from the jungler would have more than 1 person aiding them. Now of course I'm not going to propose making Teleport the new blue pill, that would be incredibly overpowered and the pacing of the game would be thrown out of the window, specially on pro play.
Now I'll frame the problem a little bit better: everyone CAN help bot lane, but bot lane can't help anyone but itself
If I'm playing as Vayne in bot for example, my influence in top lane is 0. If you are ahead as the adc and you want to help your top laner that has been getting camped you only have 2 choices (omitting global ults...), go back and walk to top turret or run through the river and jungle until you reach your destination. Supports kind of do this when they first go back, they wander quickly to mid lane in order to help out a bit but they inmediately go back, mid lane is not the problem, you can reach it in a reasonable amount of time, top lane though is a pain to reach.
I could write for hours on the issue but I'll try to make this post as concise as I can.
The idea that ADCs can't lane alone is simply wrong, if the support were to be removed from the game, making it a 4v4, adcs would need to adapt their playstyle, as a matter of fact there are quite a few ADCs with no dash or blinks that can be played in mid lane, but the support is here to stay and the game has 7 years being 5v5, the risk of either removing or adding another player is simply too high to even consider it.
For the longest time, I've been trying to come up with a way to spread the support influence throughout the map but every idea was cut short because, like it or not, the support role is the most diverse out of all the roles. I think that we have to accept the support role as it is and understand that changing IT will most likely break them... what CAN be done is to either cut agency from bot lane OR increase the agency on other lanes.
Now I'll simply throw the idea out there and I'll try to explain it a little bit afterwards:
What if, there were portals in bot and top lane that made both lanes almost next to each others?
hear me out, if this was an option the support role would be enhanced because he could theoretically support both top and bot lanes, not only is this important because support players get to be more proactive but also they would receive more constant experience, if their bot laner leaves, they can either stay and try to last hit or go to top and leech experience from there. More importantly is that good map awareness could decrease or increase pressure from ganks in both top and bot.
The mechanic could be fairly simple:
- Click on the portal to start a brief channel (1 sec or so) and appear on the other side
- Portals have a small cooldown after being used, 15 secs would be ok
- Portals would be against the limiting walls of the rift and close but not immediately next to each turret, more like 200 units or so away
- They only connect Top and Bot
- There can only be one set of portals active per type of turret
- Each team has their set of portals but only allies can use them, an enemy CAN'T use a portal to go top/bot and gank
- When outer turrets fall, the portal stops working on both sides and the portals on inner turrets activates
- If any inner turret falls, portals cease functioning completely
- Inhibitor turrets, nexus turrets and fountain turrets do not have portals attached to them
TL;DR: read the bolds
goes bot and waits in the bot bush, other team walks into lane. Darius/ADC/Support go in for a level 1 3/2 they get kill/kills darius takes portal to top. Another thing that can happen is: