Taliyah's "Worked ground" concept is backward and unfun.
I mean think about it, shouldnt "worked ground" be easier, to work with? In farming or building it's the pre-used/loosened ground that's much easier to maneuver and manipulate. The same should apply to Geomancy. Worked ground should give taliyah benefits not hurt her! All the current one does is severely hurt her dueling and kill potential.
Her full combo is alrdy fairly low damage in comparison to other mages and no damage ult, Why gimp her some more? I think you should raise the number of shots on worked ground from 1 to like 3 or rework the concept.
Edit: What if taliyah's q had two forms. Q from unworked ground acted as normal. But with a q from worked ground Taliyah slowly charges a long-range boulder from the loosed earth around her, that is launched and explodes on impact in a aoe. Kinda like a vlad E but in skillshot form.