Taliyah's "Worked ground" concept is backward and unfun.

9kPluzZ··5 votes·1,128 views

I mean think about it, shouldnt "worked ground" be easier, to work with? In farming or building it's the pre-used/loosened ground that's much easier to maneuver and manipulate. The same should apply to Geomancy. Worked ground should give taliyah benefits not hurt her! All the current one does is severely hurt her dueling and kill potential.

Her full combo is alrdy fairly low damage in comparison to other mages and no damage ult, Why gimp her some more? I think you should raise the number of shots on worked ground from 1 to like 3 or rework the concept.

Edit: What if taliyah's q had two forms. Q from unworked ground acted as normal. But with a q from worked ground Taliyah slowly charges a long-range boulder from the loosed earth around her, that is launched and explodes on impact in a aoe. Kinda like a vlad E but in skillshot form.

5 Comments

Zero Skill Tank2 votes

Her Q does 420+1.2 AP damage. On 4 s basic CD. Her combo might be lower, but if you land two or three of those from non-worked ground - what you totally have time for considering low CD, your damage output can be much, much higher than ordinary mage.

Don't think about her as of burst mage like Lux. She is DPS, control mage much more like Azir.

Paroe1 votes

{quoted}

Her Q does 420+1.2 AP damage. On 4 s basic CD. Her combo might be lower, but if you land two or three of those from non-worked ground - what you totally have time for considering low CD, your damage output can be much, much higher than ordinary mage.

Don't think about her as of burst mage like Lux. She is DPS, control mage much more like Azir.

Its annoying though. Qs casted from worked ground should do MORE damage per hit than regular Qs, or at least do more damage to minions/refund its entire cost if it kills a unit. As it is, its really just annoying.

Dracken4201 votes

Not gonna lie I agree. I feel like just making it at least two shots makes more sense.

Leorite1 votes

Lmao yup. Riot was like, hey let's make her ult do no damage, and let's make it so she can land 1 q shard in team fights if she's unlucky.

Lauchmelder1 votes

I like the concept of worked ground.

Why not give her a blind from a Q cast inside worked ground? At first you got rocks, then you get mud.

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