Boards say New Morde is op...

GigglesO··5 votes·1,720 views

But apparently I just don't get it.

Compared to pre-rework: His damage feels delayed. He doesn't feel as beefy. I'm losing trades I would have won before the rework...

Maybe its just me needing to relearn him but uggg...

11 Comments

Xavanic5 votes

ppl feed him and then call fed morde op, thats why they say his op

TitanAnteus4 votes
thefatlazycat2 votes

I agree on the damage, he was made to be more of an extended damage dealer than a burster, which honestly makes sense since he's a juggernaut. As for the beefiness he definitely feels more tanky to me, old morde felt like tissue paper when he wasn't ahead, as new morde you feel noticably tankier. Trading is definitely harder since you don't have your passive shield or your W heal to make you a trading beast

GigglesO1 votes

Not if you properly managed his old shield instead of e spamming for damage.

MagicFlyingLlama2 votes

New thing, people dont know how it works. Presumably the player does. They get trashed. They cry about it.

Every time.

Hemulen Magi2 votes

His winrate says he's mildly overpowered. Not OP enough to justify all of the "OMG Morde is destroying the game!!@WTF RIOT??" but OP enough that he'll probably continually get small nerfs as people figure out the most optimal ways to play him...

GigglesO2 votes

You misunderstand the post. It doesn't matter what his winrate is right now. People are just stupidly walking into melee range of him and expecting to win. He isn't as reliable of a champion.

Hemulen Magi2 votes

And if, over time, people learning how to play against him better has a larger impact than players learning to play as him better, then his winrate will drop and Riot will buff him instead of nerfing him, unless his ban rate is still very high or his pick rate is high enough that buffs would only unnecessarily crowd out other picks and result in a more stale game overall.

I don't think that whether something is overpowered is based on some ideal scenario. If a champion loses 100% of the time if you play perfectly against it and understand all of its weaknesses, what does that really matter if in real scenarios players are losing 60% of the time against said hypothetical champion? Who cares about the imaginary 0% winrate when the real average winrate aggregated from players is 60%? That champion will still be objectively overpowered according to the statistics until players catch up to problem-solve how to defeat it more reliably.

lolipopevelynn1 votes

{quoted}

But apparently I just don't get it.

Compared to pre-rework: His damage feels delayed. He doesn't feel as beefy. I'm losing trades I would have won before the rework...

Maybe its just me needing to relearn him but uggg...

he beats darius in a straight up fight pre 6 so thats a thing.

Tahminatrix 1 votes

I just miss his old ultimate, taking dragons as mordekaiser was really powerful since they could do tons of damage in group fights and help siege turrets.

Mordekaiser dragon is basically rift herald on steroids when it came to taking down turrets, harder to kill, he had control over it, and it shot from range.

LordGeovanni1 votes

Morde's damage is less delayed than tahm's damage and he has it constantly through his new on hit passive and his aoe damage speed passive which came from w but he was compensated for that already by making his q aoe unless you give up your entire lane you just cant fight him in lane. when he auto q autos the e's to pull you back to him But boards is still crying about tahm What website we using . op.gg says 55% winrate with a 13% pick rate

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