Raptor's Cloak doesn't build into anything in Howling Abyss
Please either remove the item or make another one that builds out of it, because right now it is just a loose end that appeared with the removal of Talisman of Ascension.
Please either remove the item or make another one that builds out of it, because right now it is just a loose end that appeared with the removal of Talisman of Ascension.
See's
is getting Orb of Winter's old passive
https://giant.gfycat.com/DefinitiveComposedFishingcat.gif
realizes Riot removed gold items from ARAM
http://31.media.tumblr.com/tumblr_m8nscxcrwl1rpu8xlo1_400.gif
Idk why they don't let you build zzrot portal now that you have increased wave spawns and more of them during the inhibitor phase. If not zzrot, a variation of it that's balanced
Cause then every team would kinda HAVE to get it
Let alone multuples.
Why? Zz'Rot counters Zz'Rot only when it's used to splitpush and create pressure. But now Zz'Rot can't be used to really push waves (it does, but very slightly), and there are no side lanes to splitpush. Zz'Rot would still be a situational item in ARAM. It can help take towers more quickly, and get MS in tower dives, but the active is not gonna be that amazing in ARAM.
You don't see the issue with 5 people buying 5 ZZ'Rot's, placing them outside the range of the enemy team, and then just letting the voidlings push while daring the enemy team to go in on them?
Out of range where? It already has a pretty short range. If you put it under your outer tower, you'll barely get it to the enemy outer tower, at which it'll have about 10% HP. If there's a minion wave (there always will be, with 25 second respawn time), the Void spawns will not reach the tower.
Doesn't have to be like that. In a recent patch Zz'rot was changed from a purely splitpushing item to a seige/splitpush/stall item. At level 9-10 a single zz'rot portal has enough damage to kill a tower not considering minion and champion damage.
If you have a team with a disruptor and artillery mage, just buy 5x zz'rot, place it in the bush closer to their tower. The artillery mage makes them lose at freezing under turret and the disruptor zones people off engages and attempts to take the portals (25 auto attacks? yeah just give me 10 seconds of uninterrupted auto attacking minimum). You'll win 100% of the time unless they pull off a huge outplay
From splitpush/stall item to siege item, you mean. Voidspawns are not tanky enough to take hits from minions (usually 2-3 hits), on top of hp decay that starts sooner. They do more tower damage, but still the same amount of minion damage. It's even easier to kill for champions, too. It really doesn't require a huge outplay. The mages will have significantly less damage if they are getting Zz'Rot early, and after the outer tower, the effectiveness of the Zz'Rot portals are significantly weaker, since the portals can no longer be placed in brushes. It's a suboptimal strategy that may work in certain comps, but not consistently. Zz'Rot is very weak in a 5v5 siege situation.
the voidspawn are still decent at splitpushing and stalling though, as long as something makes the waves uneven, slowpush AND requires someone to go to that area to deal with it, it's still a good tool.
I think they should remove it.
Its passive, which is 65 - 83 bonus MS. has like a 90% up-time.
You could build Talisman on anyone and you would have speed out the ass.
I agree, but if they kept it, then maybe I wouldn't get hit by EVERY DAMN NID SPEAR AND BLITZ GRAB EVER.
I still buy
when I get
.
along with three items of choice are op as hell. But yeah, it should build into something.
I posted about that the other day too https://boards.na.leagueoflegends.com/en/c/bug-report/rnQ94vAh-aram-item-changes-removal-of-talisiman
It's like so pointless that
is still here but yet
are all disabled. It's like what is the point of leaving this here? It builds into nothing, it's not like a starter item where you might buy it and keep it for awhile then sell it... it's just something fragment of another item that's there...
Wish we could still build Talisman.
Upvoted for visablility.
imo it would be fitting to built Deadmans (not just in howling abyss) out off it, when somewhat reduce the ms on deadmans own passive and maybe slightly up the price.
Just made a post on how we can keep the tier 3 support item
Have them build out of
and
They will have the same passive as Guardian's item(no increase stats) and 10% cooldown reduction and support item active active
+
+450g=
+
+350g=
Talisman of ascension would not give CDR and it would keep Raptor's coat passive too.
+
+150g=
and
+
+150g=
If they do this then we have a use for Raptor's Cloak.
It could still be useful since like 50% of the map is under turrets and dying and respawning is "cheaper" at first.
I'm fine with it leaving for consistency tho