Evelynn Main's suggested Eve tweaks.
Hi! I'm Parznip. I started maining Eve back when her rework was first teased. Eve was and still is one of my favourite champions and now that it's been some time since her rework, I'd like to give my opinion on her kit and what I'd keep and change about her.
Passive: Demon Shade IMO This doesn't really need any changes. With one of my other changes and seeing as how she doesn't do too much early game damage, I'd like it if she could get her level one stealth back. Not having your primary strength come online until 6 just feels really crappy and I think her kit could be balanced around having it put back in.
Q: Hate Spike My main problem with this skill is that it's much too busy. IMO the lasher plus the spike casts almost makes it feel like 2 abilities and I just think it could be more pure of purpose.
Changes: Evelynn fires a line of spikes in the direction of the cursor, dealing percent health magic damage to all enemies in a line and reducing Hate Spike's cooldown if a monster is damaged. Evelynn can then recast Hate Spike up to twice for free before it goes on cooldown. Hate Spike deals additional flat magic damage to monsters and minions. Hate Spike's projectile travel time is increased slightly.
Notes: With the changes I'm making to her E, I wanted to preserve her max health damage, so I moved it to her Q. Being able to choose the direction of her Q is a bonus. Since the lasher portion of the skill was removed, the skill's icon could be changed to just the heel with the spikes which I think looks better in her skill line-up visually.
W: Allure No changes. I really like this ability and I think it's really fun to pop it on someone and stalk them... waiting for it to be a charm as you stay just out of vision range.
E: Whiplash Like Evelynn's current Q, I find this ability kinda needlessly busy. Specifically the empowered portion. I get that the ability to strike multiple enemies with it is helpful in the jungle but I just think that if the changes to Q were made it wouldn't be necessary. Since Eve's max health damage is on her Q with my recommended changes, Whiplash can feel more like her old E by being a flat nuke ability.
Changes: Whip a target with your Lashers, dealing magic damage and gaining a burst of movement speed. Entering Demon Shade resets Whiplash's cooldown and empowers it's next cast to deal more damage, pull Eve to her target, and mark them, causing them to take bonus magic damage from Evelynn's next three abilities or attacks.
Notes: The idea here is that base Whiplash does a little more of a squishie's health bar than it would now since her Q is max health. Empowered Whiplash would be a nice chunk, and would cause her Q to take out even more health at the expense of not going for the easy ranged charm. Overall this makes Eve a little less cheese since in order to pull off her maximum damage she can't just insta charm from out of stealth and would have to walk a little closer to charm with E instead.
R: Last Caress Unchanged. Eve's new ult is a lot of fun and I wouldn't change anything about it.