What if Tryndamere's Passive Gave Him Attack Speed Instead of Crit Chance?

Tiniest Turtle··55 votes·16,231 views

Honestly 30% crit chance at level one allowing him to force you out of lane in like 5 attacks if he's lucky is stupid. I don't think it should be left in the game as it is now due to how utterly shitty it is to have to go up against. You have to play passive early game and then he just gets his ultimate and it just doesn't feel fair or outplayable.

120 Comments

Alzon35 votes

Jax tho

L Psy Kongroo32 votes

Then it would just be Olaf's passive. Trynd should be tier 1 rework material, he's completely unhealthy to play against.

LeftyRaydy2 votes

Olaf's has to deal with how much health he is missing, but I am guessing trydamere's ragebar would give him attack speed. Not really Olaf's passive.

Ætheist5 votes

{quoted}

Olaf's has to deal with how much health he is missing, but I am guessing trydamere's ragebar would give him attack speed. Not really Olaf's passive.

Olaf's passive is that he gains 1% AS for every 1% Health he's missing. You lose Health by being in combat.

This hypothetical Trynd passive would give him AS based on his Fury, which is built up by being in combat.

They're the same general idea, just that Olaf's is stronger if you're losing trades.

LeftyRaydy3 votes

I am not for this change, but the passives would still be a huge difference..... if you are equating these passives then what is the difference between Jax and Olaf Passives. Since Trydamere would also have to choose between his heal and attack speed as well as can be full health while having his passive attack speed maxed is a huge difference.

Jhintle Diugh1 votes

All three fall somewhere within the same general area of gaining attack speed for an extended fight. Olaf gains it from lost hp, hypothetical Tryn from combat in general as it create fury, and Jax fom AA stacks. Between the three, Jax is stack focused, which is quite unlike the other two who rely on a meter of sort. While all three resemble some vague general rule of thumb, Jax does not fit as a good comparison.

No amount of any single change will make Tryndamere a solid champion. Remove his crit, and he has little impact in his lane. Replace it with atk spd, and he's a weaker Olaf (a champion who can heal from combat, making his low hp dueling potential strong whereas hypothetical Tryn has no hp to damage "sweetspot" of any kind). That would cripple him more than help. His entire kit needs rework.

Alzon4 votes

Tryndamere’s Q passive gives him AD as his HP gets lower. So he has built-in AD and crit - all that’s missing is Attack Speed and then he’s triple scaling.

Tegash1 votes

He's one of the founder's OCs, they're never going to rework him.

ULTRA OFTEN2 votes

ding ding ding ding ding

tyrnd doesnt get balanced around the game. The game gets balanced around trynd.

Leetri5 votes

So is Ryze, so what's your point?

LeftyRaydy2 votes

poor Ryze

Tegash3 votes

Ryze has also never been reworked.

He's had countless "reworks" where they just give him the same 3 basic abilities with new and improved features, plus a new ult that's basically completely worthless because all of his power budget is centred around Rune Prison. But, no. He has never once been changed from the "original vision" that was set out for him.

Compare and contrast Irelia, Warwick, Nunu, and the upcoming Kayle rework to their original incarnations.

Need I bring up Ezreal, who was just "updated?" Once again, only a single spell was changed. What a coincidence.

Danjeng2 votes

Ryze has changed a lot.

PB4UAME2 votes

LMFAO dude, his old passive isn't remotely in the game, actually wait, he's gone through several, his E is completely different than it used to be, W is a shadow of its former self and is not always a root, but a slow and a conditional root. He's on his 3rd incarnation of an ultimate, and not even the original version of this incarnation.

He's had his builds change (used to be only AP stacking, then became a manatank then became a mana heavy battle mage, and now he's an AP heavy hyper carry again) his combos have gone through very significant changes and alterations and don't even function off anywhere near the same mechanics as other versions of him have.

what really is the same from old "Press R and Q (point and click, btw) once with a full mana bar to one shot the entire enemy team and any minions around them" Ryze? Cause I can point to almost nothing. Even his second version, where his passive lowered the cooldown of every other skill by the cooldown of his Q when he used any ability, and he had 10%+ mana ratios, and a free 1k mana passively on his ult which gave him AoE, spellvamp and movement speed, is almost nothing like current Ryze.

Sp33d Zer02 votes

Ultimate no longer has spell vamp and aoe on everything. W is no longer a point and click W without the E boost. Q is now a skill shot.

In fact, the only thing that is the same is the fact that he builds a lot of mana and his abilities have the same name.

Xavanic31 votes

Trynda is honestly a poorly designed champ, his kit has frustrating mechanics but the overall predictability of his kit is the weak point but losing early game to rgn does suck ass though, esp since alot of trynda will chase me down through my minions

Oleandervine18 votes

Tryndamere needs to be completely overhauled. COMPLETELY. I don't to change his passive, I want it replaced entirely, along with that GODFORSAKEN ULTIMATE.

Mogarl12 votes

As much as Tryndamere's ult can be infuriating I don't think it should be removed. Reworked and made to be less cancer yes, but not removed. Undying rage is a strong theme, and it would be a great loss for it to be removed totally.

clickhead5 votes

{quoted}

Tryndamere needs to be completely overhauled. COMPLETELY. I don't to change his passive, I want it replaced entirely, along with that GODFORSAKEN ULTIMATE.

I don't think you can really change Tryndamere's ultimate without changing his identity. Not dying is kind of his thing. But yeah I do think he will eventually need some kind of rework, that being said he is an amazing top lane champion to smurf on to climb quickly without requiring too much mechanical prowess.

Tegash3 votes

If they made the unkillable ult longer, but made it so you can't cast it while CCed, i think it would be a little more fun to play against.

WAZZZUP5002 votes

what if they just made it so you can't cast while cc'd? 4 seconds of not dying is plenty, you can kill 2 people and heal back to full in 4 seconds.

Tryndamere Bot3 votes

{quoted}

what if they just made it so you can't cast while cc'd? 4 seconds of not dying is plenty, you can kill 2 people and heal back to full in 4 seconds.

Making up a scenario right up from your ass is too easy, prove that. Make a video and upload it. It's just pathetic how ignorant you are. Did you even played Trynda once in your life ?

WAZZZUP5003 votes

I have, and late game, the potential is certainly there. By the time you have to ult, you will most likely be in their back, near squishy targets that will die in 2-4 autos. The lifesteal thing was a bit of an exaggeration, but with bloodthirster, bork, and ravenous hydra, + a full q, you will heal back most of your hp. If you absolutely need me to, i can do the math for you.

Edit: im not in a place where i can play lol, nor do i have a recent replay of me playing trynd. I do, however, know all the equations needed to figure out exactly how much damage and lifesteal an ulting trynd can get.

Tryndamere Bot2 votes

{quoted}

I have, and late game, the potential is certainly there. By the time you have to ult, you will most likely be in their back, near squishy targets that will die in 2-4 autos. The lifesteal thing was a bit of an exaggeration, but with bloodthirster, bork, and ravenous hydra, + a full q, you will heal back most of your hp. If you absolutely need me to, i can do the math for you.

Edit: im not in a place where i can play lol, nor do i have a recent replay of me playing trynd. I do, however, know all the equations needed to figure out exactly how much damage and lifesteal an ulting trynd can get.

seriously show me ANY trynda player who builds those 3 lifesteal item at the same time ffs what kind of delucional dream are you in end of conversation really i cant deal with maniacs.

WAZZZUP5002 votes

Fine, those items won't be in the calculations. But don't be a coward and run away from the truth I'm about to present. I went and looked up the top trynd builds, and based my math off that. There is less lifesteal, but the damage is definitely dealt. I'll have the actual math up in a minute

(Disclaimer: I forgot to calculate in the damage from last stand and the magic part of guinsoos.)

WAZZZUP5003 votes

Alright, here we go. This was actually kinda fun, seeing the numbers is pretty cool. To think that a computer does this in only a fraction of a second...

Back to the subject! Our targets are Brand and Kaisa . Standard, full build. Kai'sa's hp: 2033; armor: 139. Brand's hp: 2816; armor: 126. Tryndamere build: item 3006 item 3046 item 3031 item 3124 item 3074 item 3078

Our Trynd's stats look like this: 454.9 AD, 2.08 AS, and 12% Life steal (and 100% crit, but that goes without saying) This is with a fully stacked guinsoo's, which is really the only time you should be fighting. With alacrity, and a stacked conqueror, we're ready to go in. Using our E, Kai takes 214 damage, taking her to 1819 hp. Our fist auto procs sheen, doing a total of 759 damage, kai is now at 1060. Then, we activate hydra for 139 damage and auto again for 630 damage. Kai'sa is now at 291 hp, and our next auto kills her. This took about 1.5 seconds from the first instance of damage.

Now we move on to Brand, with a whole 3.5 seconds if ult left (checked myself and saw that ult actually lasts 5 seconds, not 4). He's already taken damage from our E and the ravenous hydra, so he's at 2333 hp. Our first auto to him is a double guinsoo's, dealing 686 damage, taking him to 1747 hp. After hitting all these crits, our E is back up, and we use it to deal 202 damage, and immediately auto with a spellblade proc to deal 766 damage. The Brand is now down to 779 health. The next auto does another 686 damage, bringing him down to less than 100 hp, allowing us to kill him with one more auto. This took us about 2.5 seconds.

Well, there you are. The math speaks for itself, and speaks against you. There is definitely enough damage to kill 2 high-priority targets, and there's still about another second to spare. The total hp we gain from life steal and a q afterwards is 552 hp, over 1/4 of our total health pool.

TL;DR: Check yourself before you wreck yourself.

DonutsEater1 votes

Well.. if damage was all in this game i could play mordekaiser and 1v9.

WAZZZUP5001 votes

Honestly, if there werent so many movement abilities in the game, mord would be op

LordGeovanni1 votes

this is what it was before they gave him the ability to ignore cc. if the enemy is playing around ccing him and holding their skils for when he is nearly dead tryndamere should have to play around that like any other champion. Jax cant ult during cc or counter strike. Zillean cant ult during cc. Dr mundo cant ult during cc.

ModCaptainMårvelous3 votes

{quoted}

Tryndamere needs to be completely overhauled. COMPLETELY. I don't to change his passive, I want it replaced entirely, along with that GODFORSAKEN ULTIMATE.

Ult is probably not getting changed.

It's the most unique aspect of Tryndamere and probably one of the most iconic ults in League. What should be done is add more counterplay to it, such as Tryndamere's health going into the negative instead of just sitting at 1 HP or making Tryn only stay alive so long as he's dealt damage to champions in the last few seconds.

Oleandervine2 votes

{quoted}

Ult is probably not getting changed.

It's the most unique aspect of Tryndamere and probably one of the most iconic ults in League. What should be done is add more counterplay to it, such as Tryndamere's health going into the negative instead of just sitting at 1 HP or making Tryn only stay alive so long as he's dealt damage to champions in the last few seconds.

I'm also not particularly pleased that his ultimate gets to basically ignore all the game rules and allow him to use it while he's under any condition other than death.

ModCaptainMårvelous3 votes

{quoted}

I'm also not particularly pleased that his ultimate gets to basically ignore all the game rules and allow him to use it while he's under any condition other than death.

You don't have to like it but that doesn't mean they're going to remove it. It's too iconic of a skill. It'd be like taking away Teemo's mushrooms or Jax's countering,

Xavanic1 votes

{quoted}

You don't have to like it but that doesn't mean they're going to remove it. It's too iconic of a skill. It'd be like taking away Teemo's mushrooms or Jax's countering,

True but they could rework it so its more fair (IE, it has a base 3 sec duration, extended by 1 second every time he aa's a champ, up to a maximum of a 10 second duration), getting a little tired of tryndas just ulting and taking a tower because you cant kill them

Jhintle Diugh1 votes

You seriously want Tryn to have a ten second ult?

Xavanic2 votes

[{quoted}](name=Sin Enjhin,realm=NA,application-id=3ErqAdtq,discussion-id=E9z0QqbK,comment-id=000300030000000000000000,timestamp=2018-10-12T21:51:35.603+0000)

You seriously want Tryn to have a ten second ult?

If he's fighting I feel he should be rewarded for it, plus if he ults and gets cc'd right after...he has a 3 second ult....

My Waifu Vanilla1 votes

That's like complaining Xin gets a just as powerful ult (against most champions) for 6 seconds. Ignoring the fact he has to actually do something to extend it past the 3 initial seconds. Throw a stun, root, or hell even a SLOW on Trynd and chances are that ult isn't going past 5 seconds which, need I remind you, is what his current ult is which lasts 5 at all ranks. Is one second per auto too generous? Probably. 0.75 or 0.6 would probably be better, but Trynd doesn't get the MOST AS in the world baseline especially since he doesn't have a steroid or an aa reset in his kit like Xin.

LordGeovanni1 votes

most (but melee champions far outnumber ranged champions in this game despite that most melee champions are unplayable at any given moment

NichtHurz2 votes

Honestly, the ult really is not the problem. Unlike old Poppy's ult he can be cc'd and he can be taken to such low health that he's finished off easily after the duration. The "level 2 all in and if you don't stand at your turret or I don't crit you die"-mechanic is a much bigger problem. His ult isn't problematic if your team has some sort of cc. Tryn is superbad at teamfighting, because he has to built squishy to be a huge threat and even slows can cripple his ability to do stuff quite a lot. He already is a very niche splitpush champion and as long as he doesn't get superfar ahead can be shutdown easily with some basic coordination and as long as you don't have on of those super-squishy almost no hard-cc teamcomps. Of course he'll crush games where teams aren't suited to fight him properly, just like Yi with some feed will destroy teams without hard cc or at least really reliable and fast burst.

Skullgetti8 votes

What the fuck is a tower

Death by Glamour7 votes

this wouldn't really solve his core problem though

it just kicks the can further down the road as it takes him longer to get to crit or he simply doesn't build it and goes on hit

Tryndamere Bot7 votes

You guys are pathetic,

Just because you guys are ignorant as hell you want to change a champion. What happened to Adopt to game mentality?

{quoted}

Honestly 30% crit chance at level one allowing him to force you out of the lane in like 5 attacks if he's lucky is stupid.

Fırst of all Trynda doesn't have 30% crit chance at level 1. Its 35% crit chance on FULL FURY and he needs to BUILD IT AT LVL 1. So whoever lets a 125 aa range melee champion farm freely at level 1 is the real problem if you ask me.

{quoted}

I don't think it should be left in the game as it is now due to how utterly shitty it is to have to go up against.

Sure since you don't know how to play against him lets just delete the champion right on.

{quoted}

You have to play passive early game and then he just gets his ultimate and it just doesn't feel fair or outplayable.

Oh poor you. Since you got no idea how the champion work your playstyle become turret-hugger and you wonder why you lose the lane ?!?!

With this mentality That Trynda would beat you anyway because instead, you look up how to play against Tryndamere, you come here and demand to change the champion and that's pathetic.

Ugly and Toxic2 votes

Shhh, let them be, if there's people like those we'll win games easier because they think Tryndamere is broken.

FCJAAAAGOOOO4 votes

1.) one can pick a champion that scales well enough to beat him throughout laning phase (see: Nasus), or one can simply do it with enough scaling runes instead 2.) one can play safe up until that point, especially against the likes of pre-6 tryndamere.

Short games =/= games won against tryndamere.

LdegIfxZqN3 votes

then you will have another on hit auto attacker and i think everyone is sick of that.

d0riyah3 votes

y'all want a rework and that's understandable. however: TRYNDAMERE WITH NO ULT IS JUST OLAF.

Xavanic2 votes

{quoted}

y'all want a rework and that's understandable. however: TRYNDAMERE WITH NO ULT IS JUST OLAF.

Nah, olaf doesn't have a spin dash

rtbf2256182413 votes

Tbh i'd remove crit from the game entirely outside of similar mechanics to Stormrazor when you know when it will hit not have RNG like this in the game.

Champion kits would have to be changed or items replaced to compensate. I am so tired of getting shot to shit by random critical strikes. It makes no sense in a competitive game.

VorpaltheFox3 votes

then he would be discount olaf

VoraciousX3 votes

I think the problem with this is that his kit is based around crits. His E has lowered cooldown when he crits, his main damage is in his auto attacks(unless it's AP Tryndamere) which means crit is going to be superior on him when built AD, etc. Unless you make him even more like Yi by making the E cooldown lowered by pure auto attacks instead of crits, then this wouldn't benefit Tryndamere at all really. Early crits can be pretty strong but considering his kit, it's pretty much a requirement for him to be successful. He doesn't really have much going on for him outside of his early crits to make him useful, and attack speed isn't going to help him in the laning phase, where he just wants to get one big auto off and then back off. A Tryndamere isn't gonna run up to you and just keep auto attacking you early game. If you wanted him to have a better suited stat for him, lifesteal based on his fury would be better, but there are too many champions with some form of lifesteal in their passives that this would make Tryndamere even less unique.

taleofsonata2 votes

What if his passive was actually his ult, and we gave him something new for his ult?

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