Assassin itemization is BORING!
I don't care if Lethality is all the rage right now. Building the same items every game, no matter the situation, isn't interesting or strategic.
If I'm playing Talon, Zed, Kha'Zix, or AD Rengar, I'm always going to buy
regardless of the team composition I'm up against. Changing it up is inefficient 90% of the time, and the only real question is whether I build Night's Edge before or after Duskblade.
In comparison, lets look at itemization for Mages.
When I'm playing Annie, I have at least 6 different items I can purchase first.
are the ones that immediately pop into my mind. None of them are a better first item in every situation, and each one has its positives and negatives.
After those, my build only branches out even more.
Do I go Morello then Luden's for a giant heap of damage?
Do I try and save for a Deathcap for a larger reward, but greater risk?
Do I pick up Zhonya's/Abyssal for some defense?
Do I grab the Rylai's/Liandry's combo to ruin their tanks?
There's so many different buildpaths, and there's really no set-in-stone best build. Yea, some of the items are weak in comparison to their AD "counterparts" (Zhonya's VS Night's Edge/Maw), but that's probably because all AP items are balanced to have no distinct strongest item.
In conclusion, I'd really like to see some versatility in the Assassin's build path. Making Lethality stack only encourages people to build all three items no matter the circumstance, leading to a boring itemization that lacks any sort of strategy.