@RiotRepertoir: What are the main factors that decide which Champ gets reworked?
I know it isn't simply an issue of play rate and win rate. Ashe and Trist were both doing fine before their respective reworks.
Is it more of a kit cohesiveness issue (see: Sion) or trying to make the kit a little more interactive (see: Darius)? All of the above? How do you guys identify what parts of the kit need to stick around and what gets the axe?
Basically, I'm just really curious about the whole design process.