@Meddler Malzahar seems a bit too strong
I've only played a handful of games with him so far, but compared to his old kit, he's just too strong atm. The rate at which the minions multiply vs monsters and champions is the issue imo, as you've correctly assessed and nerfed his other spell's damage output.
Preliminary idea;
- Minions multiply upon hitting a champion/monster a **second **time (as opposed to the first hit)
- Increase the duration of voidlings (12 -> 14)
- Nerf the spell's cooldown by 1 second at all ranks
Reasoning is that he can solo dragon/rift too easily atm, and if he ends up CCing his opponent in any way (rylais, jungle CC, ult), he bursts champions to easily as well. Both of these issues are directly tied to his minion multiplication. Nerfing his other spells' damage output even further could result in malz being jungle-only, or relying too heavily on his W interaction. Just my thoughts so far. Thanks for reading if you did.