Can we buff heimerdingers turrets now?

AnOstrichWithPMS··1 votes·724 views

I don't know what is your obsession with AOE WAVE CLEAR things lately riot but jeez, junglers can now AOE SMITE and champs that normally you would have an advantage playing heimer because they had bad wave clear now can get ludens echo and problem solved

is there even a reason to play heimer anymore

9 Comments

Eedat1 votes

Heimer has the highest winrate out of any champion in the game. I'm not saying he needs nerfs, but asking for buffs is seriously pushing it

Frost the Reaper1 votes

Yeah especially since his rework he is very powerful on his own. . . And if your solely relying on your turrets to do damage. . . You need to learn how to play him better. Those ult rockets or Ult Grenades can really do some powerful things. Sure your turrets hurt, but think of the utility you bring over raw power.

OoohCreamy1 votes

heimer does NOT need a turret buff his turrets simply aid him in his laning and shouldnt be solely relied upon like the person before me said if you solely rely on turret need to further look into him as a champion

InSingedWeTrust1 votes

I see people here don't realize his turrets ARE his bread and butter. They are also paper. It's easy to say rely on more than just the turret. but rockets have massive mana costs, and to even LAND your rocket you first have to land Heimer's grenade, the slowest skillshot in the game. And if you miss? Good job going oom trying one combo. Meanwhile, his turrets die to 1-2 skillshots in lane and die ACCIDENTALLY in teamfights.

Heimer is in a great place right now, but only because he's been pushed out of midlane and is now terrorizing anyone who still is stubborn enough to play melee top laners. He can't compete against anything else.

Frost the Reaper1 votes

I'd like to say this to you sir. If your not building a RoA on any mana user, your probably doing it wrong as a mage (Unless you get Morello's or Athenes, then your meh.) And Heimers rockets actually do more damage than his turrets and are not that hard to land at all. Lastly his grenade is actually pretty quick moving since his remake. How long has it been since you've seen Heimer played sir?

InSingedWeTrust1 votes

{quoted}

I'd like to say this to you sir. If your not building a RoA on any mana user, your probably doing it wrong as a mage (Unless you get Morello's or Athenes, then your meh.) And Heimers rockets actually do more damage than his turrets and are not that hard to land at all. Lastly his grenade is actually pretty quick moving since his remake. How long has it been since you've seen Heimer played sir?

I'm a Plat 3 Heimer main (despite my name) with 70%ish winrate. If you EVER build RoA on Heimer you're doing it extremely wrong. Yes, Heimer's rockets actually do more damage than his rockets, if you can effectively land them. With the extreme mobility of most champions you're not going to land them without first landing his grenade, which even post-rework is still very slow and unrewarding since it only slows unless you land it directly.

I'm not saying Heimer is weak by any means, but when his main and most reliable power source can be removed from play unconsciously there's something wrong.

Frost the Reaper1 votes

I've only played Heimer a few times (He's not really the champion that clicks with me,) however if you buffed his turrets (Health or damage) He could become even more problematic during his early game. Now I'm open to suggestions on how to buff his turrets but give them a slight nerf at the same time (Maybe make them so they can be like Ward health for champions? not sure) but straight up making them tougher to kill even though they do so much damage would be difficult to deal with.

InSingedWeTrust1 votes

{quoted}

I've only played Heimer a few times (He's not really the champion that clicks with me,) however if you buffed his turrets (Health or damage) He could become even more problematic during his early game. Now I'm open to suggestions on how to buff his turrets but give them a slight nerf at the same time (Maybe make them so they can be like Ward health for champions? not sure) but straight up making them tougher to kill even though they do so much damage would be difficult to deal with.

I'm not asking for a straight buff, I'd be more than willing to sacrifice a bit of their damage in order to give them defensive scalings or more HP scaling based on AP. I'd love to see them gain a % of Heimer's bonus armor/MR. Their damage now doesn't matter since they are paper, so who cares if they take a small dmg hit.

Frost the Reaper1 votes

And you sir, More than earned my respect. Most heimer players would refuse to take a damage hit so their turrets would gain survive-ability. Overall I'd think his turrets do need to scale either off his AP for their HP or gain a %of his Armor and MR. Maybe take idk, 35 damage and .2 scaling off his turrets damage to give them that ability to survive. Then idk, buff his rockets a little? Make it worth only hitting 2 or 3.

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