How do you deal with Nasus?
I have played as Nasus very occasionally and against Nasus (quite rare these days). I have been denied my Q farm early, I have denied or killed enemy Nasus early on in lane. But these things sorta bug me about him:
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You can poke him down very hard in early levels, but he just uses teleport to come back to lane not only being still the same level as you, but he is full health, has pots, and has an item advantage just minutes into the game. At that point, depending on the matchup, he can literally wither you and mow you down as soon as he teleports into lane. If he can't, he'll just free farm since your damage bounces off his new cloth armor or null mantle. If you are an AA based champ, you will push lane which leads to two:
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Lane is always pushed to Nasus because he will never attack a minion unless its a last hit, whereas your champ may have aoe abilities that hit minions, or you end up auto attacking him and drawing minion aggro (pushes the lane). When it pushes lane you are prime target for ganking from mid or jungler. It would be OK if nasus offers nothing in a gank, but his wither pretty much leads to a 100% chance of flash blown and 80% chance of dying. Even worse, it slows AA's. If that's not bad enough, the move slow increases over time so it is very misleading initially - you might think you can just walk away or dodge Lee Sin's Q.
Edit: And if you don't attack Nasus so you don't push lane yeah...that's not really in your best interest
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You can deny his early Q farming, but honestly 90% of Nasus' farm comes after the 15 minute mark of the game. If you've denied 30 siphons, that means jack shiet. 30 damage is nothing. Most of the lost stacks are due to the player misjudging his Q to last hit a minion LOL
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Now I know most top lane champs use teleport anyway, but Nasus is the best splitpusher in the game. A lot of champ's damage abilities are tied to their displacement CC. If you engage Nasus while he is splitpushing, he will fight back. As soon as you use your CC, he TPs out. If you don't use it, Nasus will just continue killing you. If you have multiple people going for Nasus, you lose your other lane's turrets. Also, he'll never have to decide between farming or grouping...he has TP...
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His teamfighting ability is extraordinary. His large aoe ability shreds 40 armor at max rank, which helps his ADC do nearly true damage to anyone but full tanks. His wither, which has 11s cooldown, can be cast again on the same target due to CDR on his recommended items which include SV and FH. If nasus is on the enemy team, it means at any given time in the teamfight someone on my team is withered. So the whole argument of Nasus being kited and not landing any Q...he brings much more than his 1k damage Q to a teamfight.
