What is with everyone using TP these days

Ezcru·3/14/2015, 8:41:53 PM·2 votes·1,679 views

Jesus christ the pick potential is insane. It just beats out that small window of time that can maybe, just maybe, save your ass when you get focused or dived or in a duel. You can't outlane anyone that has TP, they just fight you till you're both low and they back -> tp > auto won lane because if u back u lose exp and gold.

9 Comments

Leti the Yeti3/14/2015, 8:45:03 PM1 votes

summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 summoner 4 idk man

OhOkYea3/14/2015, 8:55:26 PM1 votes

flash/tp cp

RiotRiot Bearly Leah3/14/2015, 9:05:02 PM1 votes

TP is pretty vital in top lane. However it doesn't auto win you lane. If you brought an offense summoner spell, like ignite, you have an advantage in lane to kill. You just need to push whichever advantage you have. I don't really see teleport anywhere else commonly.

Guy Fox Teemo3/14/2015, 9:25:55 PM1 votes

Idk TP, kinda helps take objectives like dragon? Help people in other lanes, help your team out in a fight if your not there. Not everything is about winning lane lol.

Faith Breaker3/14/2015, 9:50:07 PM1 votes

When I see the enemy team sprint out of their base to chase my 4 team mates and I TP to a minion in their base and fart on their nexus. When you lose game's because suddenly the enemy just appears in your base and ends the game is a real clutch that too many people aren't prepared to protect against. When someone says "Someone stay and defend" It's usually at the point where 1 enemy has the potential to enter your base and end the game, thus being very good advice.

I got trashed by a Yasuo top with Flash Ignite as a Darius top TP/ Flash. I really didn't try to but gave up first blood (I think I was half off guard Kennen was support and their yasuo was top and had ignite) I TP'd back ready to finish Yas off since he was weak, and didn't realize before it was too late he was level three and I died, again I was lvl 1, and dead, and lvl3 Yas was moving in on my tower. So yeah he won lane. But I stuck in, and after I grabbed Hydra built health into Sunfire and Frozen Mallet, and grabbed a Thornmail. I was able to solo 1 v 1 Yas and with really good team work we turned my embarassing start into a fantastic finish.

At my roomate's encouragement and my team's understanding, I got my crap together and front lined us to the victory screen. I was both the reason my team could have lost and why we won. Because of my mistakes early game and poor decision making, we coulda lost. And the fact I did not rage, or let myself get discouraged, I didn't cause my team to basically be 1 man short but staying useful and relevant throughout the game. I've won games where our "feeder" would get things together in the end, and I felt like we won because of the simple fact they found their zone and got back into it, rather then of how good me or my other team mates did.

TP basically plays a large role in influences those factors I just mentioned. The more team work you have with your team the higher impact TP has. The less teamwork the less impact your spell will have. With absolutely no team work you'd be completely better off with another spell entirely. Since you will prolly die any where you TP to, and leave any place you TP from vulnerable without you there.

Raxicor3/15/2015, 4:30:17 AM1 votes

TP gives top objective control and easy split push later on.

TheGrandAlliance3/15/2015, 6:28:31 AM1 votes

summoner 12 is OP.

-#FTW

Waffletimewarp3/15/2015, 6:51:25 AM1 votes

I've always used Tele, so I guess people are just figuring out it's great.

But to quote a friend who recently made the switch, "Ignite never got me a triple kill."

W1K EgoicMind3/21/2015, 12:46:41 AM1 votes

Hey mate, here is a little section from my GUIDE for Rumble top lane with running teleport and the reasons for running teleport.

"Teleport TO

Teleport to assist or set up a fight Pretty self explanatory - if you see an opportunity to help another lane or ally on the rift, teleport to them and change the odds. Teleport to objective (tower, drake/baron) to secure OR contest Where to teleport will depend on the timing and location of your team. There is no point in teleporting too early as this will allow your opponent laner to push your turret. Therefore, ensure that you are teleporting to quickly secure the objective, or, assist in an upcoming contest. Don't forget that you can use your ultimate to zone out opponents or slow them down as well as melt them!"

To read the rest of my guideline as to why teleport should be used top, here's the link to my guide :) http://www.lolking.net/guides/336905