future Support patch
It is stated that patch 6.13 will focus on the support role.
Support is currently the least desirable role in the game. Increasing the desirability of support role has additional positive effects on the game: decreased queue times and also better matchmaking (mmr of players in game is with less variance).
I would like to open a discussion on how to improve the desirability of supports as a whole.
Here is a bunch of pet peeves i have:
- some characters in the game have a lot of kill potential but are hard to disengage from for the support. Supports not having a "reliable escape" makes it so supports have to be extra careful and assassin players can just b-line on the opposing support whenever.
- some character in the support's team are always unable to defend themselves against an assassin (assassins = single most common non-obligatory class in game). Supports are expected to provide the defense. This removes from their agency.
- overabundance of "lol no" moves from opposing players (spell shields, evasions, invul instances) make CC-based plays unreliable, whereas short TTK and difficuly in kiting against same players make kiting plays unfeasible.
- support item line overladen with "nice" must have effects and meh stats. not enough super-cool flashy effect like zonya though. too much stuff that makes other players feel good like extra def stats and extra attack stats for another player that makes them feel OP, not enough stuff that makes the support player feel "awesome" (chalice doesn't really give mega satisfaction).
- support items lack offensive upgrades. Too many provide the same stat lines of nice combination of defensive stats and some CDR. Need some variation in stats. Specificallly AD since we have a nice crit item why can't we have an AD item to go with it? Lots of supports like to AA.
- speaking about CDR and mana-regen - too much of both stats exist on the support item line. Specifically mikael's crucible is super annoying because by the time I buy it as a support i already have another item that gives me all the mana regen i'll ever need (my gold item final upgrade). I pay a lot of gold just to get the active and all the other stats, CDR excluded, are a complete waste of gold.
- Ardent censer : again im paying for a useless forbidden idol with no salary. Annoying.
What I would like to have:
- A "F.U." active on an item. Something offensive oriented and super flashy with the same level of impact and visibility as Zonya's hourglass that just makes the other team rage. Make the stats on the item complete garbage and the active deal 0 damage so that characters that need to deal some damage can't afford the opportunity cost of getting it.
- I want protobelt re-purposed into a support item. Remove the damage active and put something else on it. Like a spell shield on the active. And up the range. And make wall hopping possible. Don't give me that weak as shit slow flinging junk - give supports the "good stuff".
- Nomad's medallion. It's almost interchangeable with FQC right now. Organized team that use it better, but FQC has a lot more utility in it. Can you please change the active to be something completely different and also awesome?
- AD items. You gave ADCs a gold generating AD item. But you didn't give it to supports. Hell i don't need it to be a gold item, but I do want a support oriented item that buffs my AA and does something really cool. Again on the same lines of "shit stats, cool active" (otherwise i just buy funblade honestly).
thoughts?