It's because then you could just farm someone's void spawns and it wouldn't even be worth it to kill the zzrot
That would be a meaningful drawback Zz'Rot is meant to be put in a side lane and left alone while you and your team pressure another part of the map If someone is able to sit in lane and happily farm the voidspawn then you're doing something seriously wrong
And it doesn't necessarily have to be 5g 3g would be a good minimum baseline
Items don't need drawbacks. Does IE give any draw back? Does reaver?
The draw back to items is they cost gold and an item slot which could be used for another item.
I really dont think this is a good idea at all. 5 gold per Voidspawn when a Voidspawn spawns every 4 seconds for 150 seconds is major gold for the enemy team. It essentially makes it to where the enemy team has a little gold farming pit, giving them 10 gold per 8 seconds or 25 gold per 20 seconds or, in total, 185 gold.
Besides, the Void Gate already gives gold for killing it. The objective is to kill the Void Gate, not kill the endless wave of Voidspawn. Why be rewarded with gold when you aren't accomplishing much anyways?
[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=nZ7jRG20,comment-id=0004,timestamp=2016-03-01T15:49:50.027+0000)
I really dont think this is a good idea at all. 5 gold per Voidspawn when a Voidspawn spawns every 4 seconds for 150 seconds is major gold for the enemy team. It essentially makes it to where the enemy team has a little gold farming pit, giving them 10 gold per 8 seconds or 25 gold per 20 seconds or, in total, 185 gold.
Besides, the Void Gate already gives gold for killing it. The objective is to kill the Void Gate, not kill the endless wave of Voidspawn. Why be rewarded with gold when you aren't accomplishing much anyways?
It doesn't necessarily have to be 5g, I was merely drawing a comparison based on other units that do give gold And killing the voidgate is incredibly time consuming if you're not building AD and all you get is a mere 25g The gate itself should at least be 50g which rivals the gold value of a siege minion
Another feasible idea would make it so that only the big voidlings that spawn could give gold
Honestly, I disagree with this thinking entirely. Zz'Rot is barely a combat item and it's very expensive. Your item should not benefit the opponent in anyway. The only reason that the Void Gate has gold return now is to both guide people to what they really need to kill and to make it so the enemy feels a little more rewarded for going out of the way to kill it. I really dont want to purchase a 2750 gold item just to have it end up being another way for my opponent's to potentially generate gold.
im fine with the current zzrot infinite stacks .
You would just be feeding the enemy free gold, giving them the lane freeze, and allowing them to free farm indefinitely. Would make it a shit active.
No it shouldn't.
Expect a lot of changes with this item within the next 2 patches.
except all other spawns were created by abilities such as donger turret, malz viod, elise spiderling, which has a very limited amount and cant be abused as a source of gold income while does dmg to enemy champion.
and zzrot is an item that spawns viod spawn every 4 second, means it's very easy to just farm void spawns.
: "They don't?"
: "I wonder the same thing..."
Just get abdit against a top lane pusher. It gives 1 gold per kill. It spawns something every 4 seconds with the occasional big one with it. It can stack up pretty quick.