Talon Passive (Something relatively unique)
So, Talon's passive right now, is honestly crappy (compared to other, more dynamic ones) and doesn't do enough to impact his gameplay. And, yeah, I understand that Talon doesn't need more damage, so, instead of adding pure damage outright, I want to remove his 'Mercy' and replace it with 'Stoppage'.
As of right now, 'Mercy' is Talon's passive, which allows him to do 10% increased damage with auto-attacks to targets with impaired movement effects. Now, back when Talon was released, that was certainly powerful. Now in a new era of scarier stuff, it's rather...well, useless.
Now, my idea is Stoppage (better name pending). Instead of adding unnecessary damage to Talon's auto-attaacks, it targets one specific grievance that Talon players have - the annoying jumps and other escape tools just before that killing blow lands. So, I came up with this: "When Talon does over 50% of an enemy Champion's health, they are unable to use movement abilities (jumps, dashes, blinks.) Summoner Spells are exempt from this."
What do you guys think?