What I've Learned from Playing HotS...
Their games last a shorter amount of time but feel more satisfying to me. Why you might ask? Well its that I'm not dying in .5 seconds and then getting spam taunted by the enemy team. I'm alive for a longer portion of the game. It feels good just being able to play the game even if I suck and am not contributing well to the team. I really wish we could tone down (champion) damage so that we could have a lane phase.
lowering damage would make tower dives harder because you would have to tank them longer. Lane phase wouldn't end at level 5 with a snowbally I killed my enemy laner 3 times ggez. Towers wouldn't fall as fast. Objectives like dragon and herald would be harder to take. Sustain champions would be able to sustain without having died instantly. Assasins will have to hit all 4 skills to kill you rather than over killing you by 1k damage if they hit all 4. Tanks won't be so burst heavy. Adc's won't be able to mow you down before you get to them. That is unless they actually kite. Right now they just stand still.
The game is just healthier with lower damage. No I'm not saying hue hue "tank meta". Historically tank metas have been when tanks deal too much damage for how tanky they are. I'm saying we need their damage to be lower too.