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Mordepool··2 votes·603 views

If you could Rework Mordekaiser what would you change?

Title: Iron Revenant (better than lord of death ugh) - no change gj Veraska Lore: Ancient Immortal Overlord of the entire world. -no change gj Lore Team

Thematically: Mordekaiser is the ancient evil. With Malice & Will alone he commands an undead Horde of defeated heros and dragons: hellbent on crushing the free people of runeterra in an Iron fist. His Confident stride conveys: the War hardened Champion of a thousand battles; aswell as the Inevitability of his victory and the death of all living beings. - ill admit its a tall order to convey that in a champion

How does Mordes game play stack up to the thematic. Very Poorly Im afraid early game he feels weaks ( which is fine in a lategame champion) mid game is his strength Late game Morde tends to lose past 40 min. which makes zero sense to have a champion with terrible base stats that falls off late (unless its a sign of ADC having way to much impact late game)

Goal of the Rework: Make less Feed or Famine. Morde mains wanted him to be less feast or famine Ill present a full reworked Morde below.

So what i would do to fix Mordes Problem:

  1. Hybrid scaling- GONE. AP and health scaling. Should be his focus 2)we have to detach his shield gain from his damage. Proportionally i mean. His e gives 15% shield per enemy. All his abilities & AA should have this.(varying per ability of course) If you build full ap morde a hit from 1 of your abilities should fill up the same as. A morde who built nothing

3)The whole has the highest base attack in the game is unneeded. (Explained below)

4)He needs the anti mobility as a .75second lingering cloud ( explained below)

Mordekaiser Currently/ what i would change Health: 525 (+73 per level) +83 per level
Attack Damage: - 44 +3per level 61 (+5 per level) Attack Speed: 0.601 (+2.2% per level) Movement Speed: -335 325 Health Regen: 4 (+0.3 per level) Armor: 20 (+3.75 per level) - 25 Magic Resist: 32.1 (+1.25 per level)

Sorry for my amatuer balance numbers Its just to help convey the idea Abilities: Passive: Mordekaiser gains shield from abilities and AA(5%), absorbing incoming damage (shield generation is only half as effective against minions).

The maximum shield strength is equal to 25% of Mordekaiser's maximum Health, while the shield decays by 1.5% of his base Health every second. Once the shield reaches 25% of its maximum value, it no longer decays.

New- Q. Your next 3 basic attacks are empowered (and Nightfall curses the target) Dealing 10/20/30/40/50(+150% AP) (The curse will last for 2.5seconds on the target) for each empowered Attack he gains 15/17.5/20/22.5/25% maximum shield.

E- Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy. Mordekaiser deals 45/75/105/145/175 (+70% AP)magic damage in a cone.For each Champion hit, he gains 15/17.5/20/22.5/25% maximum shield. Any target with a Nightfall curse will be grounded for .75 seconds.

New W: Creeping death A cloud of death flys out to Coat an enemy unit. While near one another, the metal swirls violently dealing damage per second to enemies.(the cloud originates from the point of cast and travels a set distance to the Target if the target moves out of range the spell fizzles.) When they touch, they deal 140/180/220/260/300 (+90% Ability Power) magic damage over 4 seconds to nearby enemies.Reactivate to both instantly steal 50/85/120/155/190 (+30% Ability Power) health from nearby enemies (25% heal on minions, max 2 units; deals magic damage). Can target jungle minions this For each Champion hit on reactivate, he gains 12/15/17.5/20/22.5% maximum shield.

R: The graphic department put alot of work into dragon it would be an insult to remove it so R wont be changed Mordekaiser curses an enemy champion or the Dragon, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser as a ghost. Passive - Dragon Force: Damaging the Dragon will Curse it for 10 seconds. Active: Curse target Champion and steal 25/30/35% (+4% Ability Power)% of their maximum health (25% initially, 75% over 10 seconds; deals magic damage). Curse Effect: When killed by Mordekaiser's team, the Cursed unit's soul will follow Mordekaiser for 45/60/75 seconds. Mordekaiser gains 30% of their ability power and 25% of their bonus health. The ghost gains (+0) attack damage and (+0) health.The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability. The AI controls are closer to Tibbers level of functionality. "Death is no excuse for Disobediance"

16 Comments

Sona x Rubick2 votes

if i were to rework mordekaiser

i would give his ulti the ability to instantly clone the target but in exchange it loses the damage portion, this will make him less feast and famine/depending on his team if he can get the ghost.

Mordepool1 votes

Oooooowww i like. I like. Remove the soul from the target and have it attack the physical body. The soul being absent is the source of the dot damage Wow thats twisted asfaq. I love your brain

Mordepool1 votes

I see you around alot you roll with Malicious?

Sona x Rubick1 votes

i sent you a friend request in game.

Mordepool1 votes

I work in the oilsands (alberta, canada) so i only play for 1 week out of 3. I wont be back home for another week but id love. To add a fellow Morde Fan

Sona x Rubick1 votes

it's just that what makes morde unique is his ability to cloen a target, but it's only avaible if you can kill the target.

there should be a reward somehow in killing the target but yeah what i think about is something like that:

-mordekaiser curses the target, gaining a clone of the target for X seconds, if the target dies, mordekaiser heals himself for X%

Mordepool1 votes

Or perhaps if he kills the target the time on the clone gets reset Thank you for your awesome ideas

Mordepool1 votes

Sry for wall of text. Im at work so responses will be sporadic

Ralanr1 votes

I can't speak for Mordekaiser's balance, but isn't his ult a problem for the strength in his kit? It has a lot of potential power (namely you kill the enemy champion with the best damage stats, like the ADC and suddenly you have two carries. Plus passive AA abilities still trigger, like Vayne's W) which ends up taking power from elsewhere (his base stats if I had to guess).

Granted his ult is one of the most iconic things about him, but what if it is the most problematic part of his kit?

Mordepool1 votes

It was a problem which they kinda fixed with the rework. It used to be 35-50% total hp damage half of which was up front. To its current iteration of 25% up front 75% as a dot. Which may not seem like a big difference. But resistances come in to play multiple times for 75% of the damage. Which makes it less likely to get a ghost.

Potential power doesnt weight down his kit so much. Mordes very iconic thats. Ties hands when it comes to changes

GULAG 4 U1 votes

Well I read this and here's what I think of it:

Base Stats: Looks fine other than AD. 42 AD? pls, that's impossibruh to cs with that man. unless you plan on spamming skills but really that pushes the lane and you can't freeze with 42 base ad. It needs to be higher.

Second: It really feels like a lot of the things haven't changed, but that's somwhat fine by me.

Also Idk if something with No CC nor mobility can be viable in the game or picked competitively without being op at this point. There's a reason why Yi, trynd are trash and yasuo is a better version of them.

Mordepool1 votes

A total overhaul wasnt my intent. My intent was to show a more interactive morde with the VG he has now. If tgey Sion level Reworked him i would expect for him to keep his passive and part of his ult. Also the base stats shouldnt be taken as serious im not a pro just a fan

GULAG 4 U1 votes

I guess yeah that's fine. I don't think he needs a VU, only a VG.

Mordepool1 votes

I agree ty for taking the time to read

Maximum Morde1 votes

I'd make it so you only have to click once in champ select and he autolocks you in, selects runes/masteries them auto plays the game for you.

Mordepool1 votes

Lol. :P.

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