People ask me ...
If you could Rework Mordekaiser what would you change?
Title: Iron Revenant (better than lord of death ugh) - no change gj Veraska Lore: Ancient Immortal Overlord of the entire world. -no change gj Lore Team
Thematically: Mordekaiser is the ancient evil. With Malice & Will alone he commands an undead Horde of defeated heros and dragons: hellbent on crushing the free people of runeterra in an Iron fist. His Confident stride conveys: the War hardened Champion of a thousand battles; aswell as the Inevitability of his victory and the death of all living beings. - ill admit its a tall order to convey that in a champion
How does Mordes game play stack up to the thematic. Very Poorly Im afraid early game he feels weaks ( which is fine in a lategame champion) mid game is his strength Late game Morde tends to lose past 40 min. which makes zero sense to have a champion with terrible base stats that falls off late (unless its a sign of ADC having way to much impact late game)
Goal of the Rework: Make less Feed or Famine. Morde mains wanted him to be less feast or famine Ill present a full reworked Morde below.
So what i would do to fix Mordes Problem:
- Hybrid scaling- GONE. AP and health scaling. Should be his focus 2)we have to detach his shield gain from his damage. Proportionally i mean. His e gives 15% shield per enemy. All his abilities & AA should have this.(varying per ability of course) If you build full ap morde a hit from 1 of your abilities should fill up the same as. A morde who built nothing
3)The whole has the highest base attack in the game is unneeded. (Explained below)
4)He needs the anti mobility as a .75second lingering cloud ( explained below)
Mordekaiser Currently/ what i would change
Health:
525 (+73 per level) +83 per level
Attack Damage: - 44 +3per level
61 (+5 per level)
Attack Speed:
0.601 (+2.2% per level)
Movement Speed: -335
325
Health Regen:
4 (+0.3 per level)
Armor:
20 (+3.75 per level) - 25
Magic Resist:
32.1 (+1.25 per level)
Sorry for my amatuer balance numbers Its just to help convey the idea Abilities: Passive: Mordekaiser gains shield from abilities and AA(5%), absorbing incoming damage (shield generation is only half as effective against minions).
The maximum shield strength is equal to 25% of Mordekaiser's maximum Health, while the shield decays by 1.5% of his base Health every second. Once the shield reaches 25% of its maximum value, it no longer decays.
New- Q. Your next 3 basic attacks are empowered (and Nightfall curses the target) Dealing 10/20/30/40/50(+150% AP) (The curse will last for 2.5seconds on the target) for each empowered Attack he gains 15/17.5/20/22.5/25% maximum shield.
E- Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy. Mordekaiser deals 45/75/105/145/175 (+70% AP)magic damage in a cone.For each Champion hit, he gains 15/17.5/20/22.5/25% maximum shield. Any target with a Nightfall curse will be grounded for .75 seconds.
New W: Creeping death A cloud of death flys out to Coat an enemy unit. While near one another, the metal swirls violently dealing damage per second to enemies.(the cloud originates from the point of cast and travels a set distance to the Target if the target moves out of range the spell fizzles.) When they touch, they deal 140/180/220/260/300 (+90% Ability Power) magic damage over 4 seconds to nearby enemies.Reactivate to both instantly steal 50/85/120/155/190 (+30% Ability Power) health from nearby enemies (25% heal on minions, max 2 units; deals magic damage). Can target jungle minions this For each Champion hit on reactivate, he gains 12/15/17.5/20/22.5% maximum shield.
R: The graphic department put alot of work into dragon it would be an insult to remove it so R wont be changed Mordekaiser curses an enemy champion or the Dragon, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser as a ghost. Passive - Dragon Force: Damaging the Dragon will Curse it for 10 seconds. Active: Curse target Champion and steal 25/30/35% (+4% Ability Power)% of their maximum health (25% initially, 75% over 10 seconds; deals magic damage). Curse Effect: When killed by Mordekaiser's team, the Cursed unit's soul will follow Mordekaiser for 45/60/75 seconds. Mordekaiser gains 30% of their ability power and 25% of their bonus health. The ghost gains (+0) attack damage and (+0) health.The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability. The AI controls are closer to Tibbers level of functionality. "Death is no excuse for Disobediance"