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Overgrowth on tanky junglers (why it's not viable)

Mizuno··4 votes·2,015 views

IMO Overgrowth is not viable on tanky junglers because it is not working properly and takes way too much time to stack. A few patches ago Riot made it so that each camp is worth 4 monsters and I thought that Overgrowth would work that way: 2 camps = 8 monsters = +0.2% total hp, but it doesn't! After testing I found out that the stacking only works by killing 8 physical monsters, no wonder it takes so long to stack in the jungle! That also explains why this rune is alot more viable in lane than in the jungle. Therefore, I think Overgrowth could and should be made viable in the jungle by ajusting the stacking with the actual monsters value per camp.

3 Comments

Whisper872 votes

I can get behind that. I have no problem with junglers being able to stack overgrowth at a rate that is consistent with their xp/gold gain.

I mean I know junglers are not supposed to have as much income and xp as solo laners, but I feel like we can give them this.

DuskDaUmbreon1 votes

It's the only other option there that actually works for them...But whatever.

It works just fine. You're just taking things out of context:

A few patches ago Riot made it so that each camp is worth 4 monsters

This was explicitly stated to be for cs purposes.

As it stands, it's exactly as stated. Every 8 minions and monsters. Meaning Krugs get you 1.25 stacks of it right off.

Dehitay1 votes

{quoted}

It's the only other option there that actually works for them...But whatever.

It works just fine. You're just taking things out of context:

This was explicitly stated to be for cs purposes.

As it stands, it's exactly as stated. Every 8 minions and monsters. Meaning Krugs get you 1.25 stacks of it right off.

Why even make something like that for cs purposes. Because that change came out with the runes, I also naturally figured that it was specifically for the Overgrowth rune. It wasn't till reading this post that I realized it wasn't. And I'm utterly baffled. The only other possible reason I can think of for making cs innacurate is for champion mastery grade calculations.

Almost nobody looks at a person's cs and then decides whether or not they can take them. Every intelligent player in the game looks at a person's items and level.

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