Unpopular Opinion: Damage has to be high for the amount of shields and healing this game has.
Yes, Damage needs to be high when you consider the fact that the amount of champions with shields/heals can drag out a teamfight because you can basically shield and heal your entire team by basically buying
right of the bat on someone like Ivern (who usually gets these 2 items anyways)
Hell, if Riot were to hypothetically nerf damage across the board (which is pretty hard since everyone seems to forget) we'd just go back to having matches that go on for 30-40 mins compared to what is being spammed on the boards 15-25 mins. So no, I'd rather have games that tend to not last long and not be a fucking hr just to have 1 win.