How about "outer turrets take less damage if your whole team is alive, for first 10 minutes"?

Spacesuit Spiff·12/18/2017, 3:23:27 AM·1 votes·255 views

Just had a game where there was a party botlane at 6 minutes, like usual, which we won pretty decisively because the enemy adc was the first to die. Except we're punished for this because once it's time to back, the enemies we initially killed came back to bot and took the turret. By 8 minutes. Without killing any of us. Yes, it was a Tris and a support with Demolish, and technically they traded a gold lead for that tower, but come on.

I'm sure there's some way we could have avoided that through teamplay (as solos, first thing in the morning, lel) but even needing to do that seems silly. Enemies can straight up feed you one by one and still get a free tower as long as you have to back after the fight. Therefore, title.

2 Comments

Chembaron Yamada12/18/2017, 3:44:37 AM1 votes

It would take away the counter pressure for roaming, which is pressuring the tower.

Assassins like Talon, Katarina, Fizz and so on would be encouraged to roam even more, since the risk of losing their tower while failing a gank gets lowered. I don't really want this to happen.

NubianFarmer12/18/2017, 4:51:56 AM1 votes

Its true, the outer turrets are pathetically weak and pushing for map control is too powerful without decent wards