Solutions for games feeling too fast and easy.

Burns Master·8/7/2018, 6:53:19 AM·1 votes·694 views

It's no secret that games lately are rarely neck and neck that involve whoever gets the first one-shot wins, and that towers can be destroyed just by sneezing on them. They're also way shorter, most games are done at 25 mins rather than 35-40 mins. And that's not if they surrender at 15 or 20. From recent memory, I think the last time I had a comeback game was almost two patches ago. This situation comes from snowballing, and I feel Rito has tried slightly to disrupt it but its not enough. The community likes to point out the issues about the game, but what can we do to fix it? Lets hear your answers.

1 Comments

Atmosphere8/7/2018, 7:17:25 AM1 votes

Increase the armor of turrets to start with. Almost all of my games involve one side taking a bad trade, being forced to back, and having their turret destroyed pre-10 minutes. They're made of wet paper and don't do much to prevent tower dives as long as the divers play it well.