Solutions for games feeling too fast and easy.
It's no secret that games lately are rarely neck and neck that involve whoever gets the first one-shot wins, and that towers can be destroyed just by sneezing on them. They're also way shorter, most games are done at 25 mins rather than 35-40 mins. And that's not if they surrender at 15 or 20. From recent memory, I think the last time I had a comeback game was almost two patches ago. This situation comes from snowballing, and I feel Rito has tried slightly to disrupt it but its not enough. The community likes to point out the issues about the game, but what can we do to fix it? Lets hear your answers.