An idea for Syndra's post-death R
Hello,
Based on a lot of feedback I've seen around here and elsewhere, I think this idea would really help people with their concerns with Syndra's R and how it works post death. Given that the spheres fire over a delay, obstinately to give a duration for her burst damage to resolve and counter play like shields or heals to come into the equation, it can look confusing to some people watching it resolve. It is a long animation compared to many spells, so after some thinking, I came up with this idea.
If Syndra dies during Unleashed Power, all spheres that have yet to fire, now fire in one salvo, rather than over time.
So, for example, if Syndra dies while firing a 6 sphere ultimate and 1 sphere has already launched, the remaining 5 now fire in a single damage packet. In this way, Syndra's ultimate would perform much more similarly to Veigar's when she dies, removing any confusion that the targeted ability for some reason shouldn't resolve upon her death. This'll make its effects more visually identical to every other targeted ability in the game, which her ultimate already is, and not the perceived idea it's a channel or some other mechanic on accident.
Thank you.