Let me break down the Cho'Gath "Buff" for you:
First of this is not a rant, I will provide evidence for my claim! I simply am analysing the situation.
This "Buff" will make Cho'Gath even worse than he is currently. And I will prove it to you! They also should look into his Abilitys which are bugged/ completely off their indicators. Take a look yourself Here.
Buffs:
- Across the board buff lategame/endgame
- Tank Cho does a bit more truedmg (still loses alot of HP from the ult early)
- cant lose stacks (this should have never be done in the first place, just lower his stack losses)
Nerfs:
- His stacking is slowed by 100%
- His window of weakness is streched out by 100%
- extremely less HP early
- No mana refund( affects lanephase only, HP refund at 6 stacks is irrelevant)
- Strategic Decision making is basicly removed and playstyle dumb down
- Bigger Hitbox is bad
Infinite Stacks?
No, the max is around 20, because every game ends after this number, 100%, even the 80min dignitas game would have generated at best 20 stacks for a Cho'Gath. When Cho'Gath gets a stack the next one is more likely to end the game unlike Sion, Veigar and Nasus. They can stack without ending the game of it. If we look at a game length of 35min you should get around 14 stacks in a really good game, 10ish in a normal game, 6-7 in a bad game. We can compare his stacking to Kindreds, not Veigar, Nasus or Sion! Dont let those Youtuber and Streamer fool you! High rank =/= Knows everything! Technically speaking his stacking is weaker then Kindreds, but we will not discuss this here.
#The math proving my claims:
Here I will show you why this "buff" belongs ether into the trashcan or back to the drawing board and not on the liveservers! Old Cho gets ether 2 Stacks/champ or 50% CD refund, so he takes only half the time to reach 6 stacks if he Omnomnoms everytime its of CD. With 20% cdr, his R has a 64sec CD.
Old Cho: 192 sec/ 3:12 mins to get 6 stacks, which grants 600/840HP New Cho:_ 384 sec/ 6:24 min to get 6 stacks, which grants 480/660 HP_
AND
#When old Cho hits 6 stacks, 600HP, the new Cho only has 3 stacks, 240HP!!!
The new Cho loses up to 360HP! compared to the old Cho'Gath in his best phase, the early midgame! The new Cho is a Giants Belt weaker in the midgame! While his best winrate is around 25min, because of this strong early midgame! And you are nerfing him by 1k Gold in this phase!
I cant be the only who sees that this "buff" in a meta with 20-25min games, is not exactely a good buff. And he also needs to kill 1 epic/champ when hes at 5 to get to the old 6 stacks. Which also give less HP.
And we arent finished yet....
With only 1 stack from champs and no refund, the downtime, thus the window of weakness, is increased by 100% too. Great this gets better and better by the minute :D
Next his new "best" playstyle: Cant get more stacks from minions after 5 stacks? Also no benefit from killing champs with it? Ok, we will always use the ult on minions, as soon as it is up we chomp a minion. Why would you wait and dont use your ult if you dont get a higher penalty from getting killed and also delay your 5 stacks point further?
Ether you jump the enemy the secound it is up or nom a minion... Fantastic improvement of the strategic thinking, where you were holding on to your ult so you would get 2 stacks instead of only 1.
#Bigger Hitbox
Ah thats good you can block skillshots for your allies, I mean you will be a massiv tank too, so you can take the hits with ease... Normaly that would be the case, yes. But beeing as big as a 8 floor house, in height and witdh, makes it impossilbe to dogde anything. Blocking crucial skillshots is nice but eating every poke without having anyform of sustain other then base HP Reg doesnt cut it for a while :/
Oh and normally the hardest-to-hit skillshots also do the most dmg. And you eat all of them if you want or not :D Even FullTanks get into trouble if they eat every single poke. Remember dodging something does inifitly less dmg than beeing forced to eat everything... So beeing a moving mountain, with no sustain, beeing full tank or not does have some drawbacks folks.
I told riot a couple of times that this is not a good buff, but spotting 1 comment out of one thousand is quiet difficult. Thats why I made this post after the offical release not before, hoping they would have changed it...
Lets put it all together:
- extremely nerfed midgame (up to 360 less HP)
- doubled window of weakness and stacking time
- weaker laneingphase(less HP, lower mana)
- his playstyle/decision making got dumbed down
- hes to big later
- he gets a lategame HP increase as compensation (in a early/20min game meta)
- not losing the stacks is great, but it honestly feels wrong, he should get punished somehow.
Cho'Gath, having Azir level winrate(45% and less) for a couple dozent of patches, and beeing not viable in high elo even for mains, gets this "buff".... I call this a nerf with a compensation! Please for the love of the allmight Omnomnomner, disprove what I just claimed! Give me a reason to believe that this is indeed a buff! I absolutly by any means cant see any...
Games to short, %dmg everywhere, his best time nerfed heavily, still unreliable dmg, bad synergys with items/keystones some got/get even nerfed (Rylais, Cunning), Tanks are weak and honestly now get screwed by a 1300g Item... x3 Lethality + 1300g now destroys tanks. I see no light at the end of the tunnel for him, but I will play him to see if my claims and math were wrong, but I doubt it... His playrate will increase by 3-4%, but I can imagen that his winrate might drop even further! But atleast beginners do not get that hard punished when they test out Cho. Thats the only positiv thing.
into tank top lane cho (if people still build that) Will be dealing more damage on his ult, but thats pretty much the only upside considering late game doesn't exist right now.
Less now when he hits 6 stacks than he would have before. In some situations, you have to think to yourself "If I had an extra giant's belt in that situation would I have died in the first place?"
he's sitting at a 43.94% winrate.