ᛈommuniᚾy ᚱunᛊ ᛈollecᚾion, a Community Project
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#ᛈommuniᚾy ᚱunᛊ ᛈollecᚾion
This is a community project where everybody can suggest their rune ideas! We will discuss ideas for new runes maybe finetune them a little, so let's see what we all can come up with!
Don't know what this is all about? Check this out first: Coming This Preseason: Runes Reforged
Let's sum it up:
- Runes and Masteries will be combined into 1 system (from 60 choices down to 7)
- Pick 1 Keystone Rune, 1 Greater +2 Minior and 1 Greater +2 Minior from another "tree"
- Keystone Runes should directely influence your playstyle or add on to it
- Greater Runes are a bit less powerfull, but should still have visual/audio representation
- Minor Runes are the least powerfull and are more like stat adjustments, like our runes
||||||||||||||||||||||||||||||||||||||||||||||| ⚠️ Before we get started some very important information! ⚠️ |-|
There is no guarantee that Riot or its Devs will take a look at this, or use these ideas! I hate to be dishearting but don't expect that your idea will definitely be used just because you wrote it here! With this we go one step into Riots direction, if they do the same is up to them.
Since the amount of final decisions shrunk from 60 down to 7, the power each choice should give got increased by a lot. This also means that we can't "balance" the ideas properly right now, but extreme snowballing or gimmicky/ for-a-couple-champs-only things should be avoided. Same goes for rather rare/unique situations.
Try to match your ideas to a Rune type and write: (K) for Keystone, (G) for Greater, and (M) for Minor, infront of it. This doesnt need to fit exactly, but you can use the "sum up" above as a guideline.
As a rule of thumb for balance: Minor Runes are ~3 Quints worth. Greater are a bit under a Keystone mastery, but definitely have visuals in them! Keystone Runes are hard to judge, since we dont have much information about them, but they should be stronger/as strong as a Keystone or a even a full Rune Set and they actively influence your playstyle! Remember, we are losing both runes and masteries! So we might need to compensate alot. New ideas, as well as combinations of existing ones, are welcome!
I may have some questions or other suggestions that would nudge your ideas better into one of the three categories. Nevertheless I will still put your original idea in here, if you dislike my suggestions! So just tell me straight if you support my changes, if I suggest some, or not!
You can and should discuss these ideas together! But remember to be friendly and orientate balance suggestions around the guidelines and examples by Riot. Give every idea a shot, they might sound crazy and completely busted at first, but maybe we can refine them a little and get a nice, maybe unique, idea we never had before!
For the discussions: If you want to change something say WHY you would do this/ don't do this. But it is completely fine if they don't want to do this. Maybe be can split it into a new idea, who knows?
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Overview
- ##Offensive
- Dmg Amplification
- (K) Ideas
- (G) Ideas
- (M) ideas
- Utility
- Defensive
- Extras
- Dmg Amplification
- ##Defensive
- Defense Amplification
- Utilitly
- Dmg
- Extras
- ##Utility
- ** Direct Team Support**
- ** Indirect Team Support**
- ** Self Benefit**
- ** Damage**
- ** Extras**
- ##Specials
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| A Quick Tutorial so you can find your ideas: |-| Look at the orignial intend, what needs to be done, and then the extra/ what it should do.
Examples:
-
(G) Shields grant a temporary MS buff "Shields" -> Defensive, "temorary MS buff" -> Utility So you can find this under: Defensive -> Utility -> (G) Ideas
-
(M) Get 5 HP back for any Minion/Monster killed. Doubled for Cannons/Big Monsters "killing x" -> Offensive, "getting HP back" -> Defensive So you can find this under: Offensive -> Defensive -> (M) Ideas
-
(K) Your Hard CC lasts 25% longer(caped at +0.5sec), reduces "unCCable timer" by 25% and grants your Allies a 10% MS buff towards targets you CCed This should be in: Utility -> Self Benefit, but could be in "Direct Team Support" too! Its not always 100% clear.
A special thanks to Teridax68 who spellchecked this!
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#Offensive
##Damage Amplification
- (M):
- "Executioner's Wrath": All damage you deal does an additional 1.5% missing hp damage (by kasfas)
- "Focus": Gain stacks when out-of-combat, at 100 stacks your next AA will crit (by iamthegodofwar)
- "Corral & Destroy": AoE abilities deal 5% more dmg /additional champion hit. Max 20% hitting all 5. 15sec CD, only activates if at least 2 champs are hit (by Lazy Cat)
##Utility
- (G):
- "Fade to Shadows": Killing an enemy grants 1 sec Stealth, killing more refreshes this (by Danyoja)
- "Ghastly March": Killing a minion grants a stack of March. Maximum of 6 stacks. After leaving combat for 4.5 seconds, consume all stacks of March to gain 5% MS/stack(30% max) for 9 seconds in the river or in bushes. (by Arakadia)
##Defense
##Extras
- (M):
- "Gatecrasher": Deal 5% increased damage to structures. Increased to 15% when alone (by abdul569)
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#Defensive
##Defense Amplification
-
(K):
- "Rock Hard Abs": Gain 0-50% Dmg reduction vs Champions and Epics, based on your HP and you also increase in size as you lose health (at 0%HP you would get the 50% dmg reduction). Additionally, all incoming sources of healing will be reduced by 0-20% based on your HP (at 0%HP you would get the 20% dmg heal reduction). (by Kasfas)
-
(G):
-
"Skin Fortress": Gain damage reduction equal to 1/5 of the % missing shield, while getting shielded.(max 20% redution). 10 seconds CD. (by Kasfas)
##Utility
- (K):
- "DreadKnight": Taking dmg increases your MS towards them and Tenacity exponentionally(1/2/4/8/...), to a max of 75% and 50% respectively. Not beeing damaged for 2.5 seconds or upon dealing damage to the enemy, these stats will decay over 0.75 seconds, refreshing again if damage is taken. (by Kasfas)
##Damage
-
(G):
-
"Grand Battle Plan": Gain 10% increase to all stats, if you stay in an 800 unit area and staying out of combat for 10 seconds. Lasts 5 seconds if engageing in combat. (by Kasfas)
-
"Second Wind": Beeing below 30% HP grants a 30% MS and 50% AS buff for 4 seconds. (possible adiitional dmg steriod). 8 sec CD, only triggers once until you go above the %HP again. (by 5000000000000000)
-
(M):
-
"Defense is Offense": For every 100 points of bonus resistances you have, you gain 5 Magic Pen or 5 Armor Pen, respectively for a maximum of 15 Pen at 300 bonus resistances. (by SpecterVonBaren)
##Extras
- (M):
- "Gatekeeper": Nearby structures gain bonus resistances scaling off of your own resistances. (by abdul569)
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#Utility
##Direct Team Support
- (K):
- "Legendary Savior": Heals & Shields on allied champions <25% health are amplified by 50%, halfed effectivness on the same target for 10 sec. (+ 10% Heal & Shield)(by Lazy Cat )
##Indirect Team Support
- (K):
- "Ice Lord's Commandment": Enemys slowed by you deal up to 30% less damage to you, (Cannot be triggered by item passives). Lasts 2 seconds and cannot effect the same enemy again for 10 seconds. But if you get slowed you deal 10% less dmg to them (by Lazy Cat)
Self Benefit
-
(K):
- "Brazen Charge": Casting mobility spells towards the enemy team while being outnumbered grants a decaying shield, scaling with level, amplified by 50% for each additional enemy champion outnumbering you (by Lazy Cat)
-
(G):
- "Hail Mary": If you lose 40% of your max health in 2 seconds gain movement speed and CC immunity (towards enemies only) for 2 seconds. 60-30 second cooldown. (by Danyoja)
- "Rewind": Every 10 seconds, all your current cooldowns are reduced by 1 second. (by Catastrop)
-
(M):
-
"Wildlife Winner": Clearing two camps in the same Quadrant grants a 1min MS buff, until in combat with champions (by Erunata)
Damage
-
(K):
- "Sadist": Enemies who are hard CCed receive 10% bonus true damage from you for 1 seconds, if the ability was a skillshot its doubled to 2 seconds. (by Lazy Cat) (could be G or M too)
-
(M):
- "Fish in a Barrel": Gain 15 damage to minions and monsters that are under 25% HP (by LostFrost)
##Extras
#Specials
-
(K):
- "Spirit of the Hunter": You are followed by a Spirit Wolf.
- Stats: 35% of your Max Health, 50% of your Armor and Magic Resistance, 40% of your attack damage
- Ability: "Lunge", 500 range, deals 20% AP + 5% of target's current health and slows by 99% for 0.1s. 12 seconds CD. Grants 35g on death. (by NickMP)
- "Spirit of the Hunter": You are followed by a Spirit Wolf.
-
(G):
- "Clever Warding": If your Ward spots an enemy outside of the lane (in river& jungle) it grants 50g if it runs out. If the Ward gets destroyed by an enemy, it does not grant any Gold to you. If placed in a bush or near an Epic, it explodes in a powdery mist, when cleared, granting true sight in a small area for 2 sec. 30 sec CD. (by Chazual Fridays & Lord Desert)
-
(M):
- "Hidden Toll": Wards save get 5 Gold /enemy spotted. 10g if placed in the enemy jungle. 1 min CD/champion. If the ward expires, the player gets the accumulated Gold, if cleared the players gets nothing. (by abdul569)