Why are Lethality items so cheap?
With the exception of Last Whisper as % Armor Penetration at 1300g, why is Serrated Dirk 1100g?
Genuinely asking because building items for adc, mages, and some top laners such as Zeal, Lost Chapter, and Phage cost more which allows for lethality builders to back for an earlier powerspike.
Zeal is 1300g, Lost Chapter is 1300g, and Phage is 1250g, but what I don't understand is that these items don't even have that much of a strong use towards them. I don't mind that they cost more. I would just like to know why lethality items don't cost as much. Mages have to wait 200g more before being able to back and get mana, ability power, and cdr. If it is to balance out that they can buy a Blasting Wand at 850g, that still doesn't help because it has no building components early on like Serrated Dirk does. Zeal and Phage also don't even provide cdr either.
Can someone explain this to me, please. I am asking because I am curious. I'm not trying to come for AD lethality users.
EDIT: People saying assassins don't scale well - They still end up one shotting you after they start snowballing. So what does it matter? You can't really farm well without the proper items to match them.
1100 with 3 benefits 25 ad, lethality, and passive
1300 with just 40 ad
"
As if rushing help helps lol , it might give some armor but eventually we need mana , without Lost Chapter we will miss a lot of cs and ends up enemy snowballing
and if the enemy assassins decides to be an as*hole and buys
after 1 Lethality items
it's a gg , all your hope is that other lanes won
Because once an assassin got
to make it even worse
You need
to be comparable to their level of power spike
even if you out scale them
Out scaling takes so long in this snowballing meta and still Assassins can 1v1 those mages in late game anyway
It's a matter of team fights where assassins can fall but doesn't mean they are horrible in late game.