Warwick Rework concern.

NicolasTr·8/5/2016, 7:02:54 PM·3 votes·909 views

Hey as the title say, i'm a fan of Warwick playstyle and current skillset. I'm a bit scared of what Riot plan to do with Warwick.

Here is my favorite point of Warwick: Passive : I personally like the fact of Warwick being the King of ''In combat'' Sustain, in same time dishing mixed damage make it harder for enemy to itemize against you. Movement speed/Vision of E : I like to be able to see enemy under 50% , it fit the theme of a hunter, seeking for pray, giving movement speed make it very effective, even on top lane Warwick, as id you keep your enemy under 50% you get permanent movement speed buff to either chase him down, or run away from a losing fight with or without the enemy jungler. Ultimate: I personally like the fact that ultimate is a suppress, and i wish it would remain one, maybe change the way it work or the point and click on something else but Warwick really need to keep 1 strong CC if he don't get added anything else. Q % Max health: I like this because it make it effective to deal with tankier target as Top is filled with so you can't really have losing lane as you can simply heal back on minions and start to fight again( As long you have mana, of course).

Here is the weak point i dislike of Warwick: Flat damage or % on Q: I personally dislike the fact that depending on wich value is stronger on the target you sometime get flat damage, wich deal close to little or % of max Health and see huge difference on damage on long terms fight... I feel it is a really clunky mechanic and need to be looked at. I love to have heal spell on Warwick , don't mistaken me, but i beleive the actual spell could be reworked on something more appealing. W attack speed boost : Some people like it as it can boost your allies and make it teamfight oriented spell, however as Warwick you already buy alot of attack speed item ( Blade of ruined king, Wit End, Madred ,Guinsoo Rageblade) i beleive W could be make into something more appealing for Warwick to deal better with Skirmish and be something else than Auto attack sustain tank.

That was my two cent on Warwick, as i really like to play him Top lane and Jungle secondary. I just wish they don't fully change everything because he feel sastifying to play( Even against those QSS stacker , yes ). Even thought QSS is an issue sometime, i beleive it should remain in the game as it make it balancable for some kind of champion who would get instantly destroyed without some help. Thanks for reading in advance, feel free to drop comment or opinion down there. If you liked to read this, hit the Upvote button and if you didn't, hit the downvote button, have a great day Summoners~ NicolasTr

18 Comments

Oleandervine8/7/2016, 3:02:02 AM2 votes

He's being reworked by CertainlyT, so he'll probably have like 10 passives and 3 different toggles.

ZT Xperimentor8/5/2016, 8:06:01 PM2 votes

Pretty much my concerns as well, well put. [slayer-pantheon-thumbs]

MunchCrunchLunch8/6/2016, 5:33:06 AM2 votes

give warwick some great chase potential in time windows with an active ability or something. make his current W an active. or E . but much faster with a limited time and keep the suppression in some way

NicolasTr8/7/2016, 7:13:18 PM1 votes

Bump

Malignant Vemira8/5/2016, 7:44:53 PM1 votes

theyre probably going ot move e toggle into his passive amd change w, e

NicolasTr9/1/2016, 7:32:28 PM1 votes

I would like to have a Rioter to read this. Warwick is one of my favorite champion and it would not like that he become Fotm and not being able to play him anymore because of either picked/banned .

The Yetii Rider8/5/2016, 8:24:05 PM1 votes

Pretty sure Mundo, Volibear and Xin Zhao have better in combat sustain than Warwick.

Warwick life stealing off of magic damage has always irked me. It's...its just kind of dumb.

Bârd8/6/2016, 12:07:30 AM1 votes

They leaked an early version of his rework a year or two ago.

His passive was still good in combat sustain; actually it was better, since the damage was a % of the targets max HP instead of a small flat value. His E still gave vision of the wounded, only it was the passive portion of a passive/active skill, so you couldn't turn it off, and it revealed monsters. His Q did lose its innate % health damage, but it applied his new passive twice. His R became a skillshot dash, and if you landed it you would do something similar to your current ult (it was a stun, and not a supression, but it was basically the same)