Sated Devourer is the new Feral Flare. (It's not a good thing.)

Awnold··5 votes·1,141 views

Before, Feral Flare was an insane, infinite, jungle monster clearing tool, that gave you THREE EXTRA DAMAGE, with every monster kill. This made champions like Yi, Udyr, and Shyvana, and other strong champions extremely strong in the meta.

Now, Sated Devourer is the new Feral Flare. This is much different from Feral, where it stacks up to 30 stacks, and applies DOUBLE of on hit effects every other attack. This is a nightmare, as champions like Yi, and Kayle now excel.

Kayle's winrate had SKYROCKETED with these buffs, and that shows how strong Sated Devourer is.

Sated Devourer was a good idea, however - it scales too strong with some champions. What must be done, is this.

Nerf the champions who EXCELLED at Sated Devourer, like Kayle, and lower their attackspeed, and base health.

This makes them clear the jungle a lot less quick, and makes it harder to stack Sated Devourer.

While, nerfing Sated Devourer, by making it every third attack.

However, here's what should actually be happening.

Devourer should be at a much larger cap, like 50, but have bonuses on some stacks. However, make it give more on kills, and assists.

Sated Devourer should of NEVER exist.

Bonuses should happen at like, 15 stacks, 30 stacks, 40 stacks, and 50 stacks.

Like, 15 stacks grants 5% more damage to monsters, 30 stacks gives 15% extra damage to monsters, and etc.

Then at 50 stacks, give Sated Devourer (if possible), every 4th attack. This is much more balanced overall, and makes it a lot more fair.

10 Comments

Slamurai Jack2 votes

Let's see. Calls Sated Devouer the new Feral Flare? Check. Calls for nerfs of every champion good with the item? Check. Calls for gutting the item so hard that it would be worthless? Check. Using a Sated Devourer jungler himself? Check. Low elo? Silver 3 checks out.

Melissee1 votes

How about we nerf the item not the champions. Kayle needs buffs if anything she's pretty much replaced by Zilean.

ShuffledPancake1 votes

Kayle is good without devourer -_- i played a few games top and won them.

Awnold1 votes

Kayle's winrate is about 56%.

ShuffledPancake1 votes

{quoted}

Kayle's winrate is about 56%.

and? most of the games ive seen with kayle they carried without devourer OR runglaive.

Awnold1 votes

{quoted}

and? most of the games ive seen with kayle they carried without devourer OR runglaive.

That's for you.

A Miss Fortune2 votes

First time I played with Sated I did it with Kayle, I'm not a Kayle god-main or anything but she's my favorite top laner and I like playing her Jungle once in a while. I ended up carrying the game and it ended with them surrendering as I held them hostage in fountain.

I've also gotten instant Quadra Kills with her, as in, they happened within about a second or two of me auto attacking with my E + Runaan's.

Dusty Rodgers1 votes

There are vayne tops wanting to build that shit now. WTF

FantasySniper1 votes

Make the on-hit effect 10 + Stacks Make takedowns on champions grant 3 stacks. New Passive: Incomplete: At 15 stacks, every 5th attack procs on-hit effects twice. Satisfied: At 25 stacks, every 4th attack procs on-hit effects twice. Sated: At 35 stacks, every 3rd attack procs on-hit effects twice. Gorged: At 45 stacks, every 2nd attack procs on-hit effects twice.

And then fix MasterYi 's passive activating the proc so fucking often.

The power-spike is made into a periodic process, and takedowns are made more rewarding to make up the higher requirement and lesser damage, and encourage ganking over farming.

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