twisted treeline smite bonuses

forresto··3 votes·627 views

not sure whether this is in twisted treeline or only hexakill, but here goes:

wraith gives no smite bonus.

golem bonus makes very little sense in this mode since the amount of actual jungling the jungle does is fairly minimal.

wolfs give the gromp bonus which is probly ok for tanks.

seems like something more could be done to make really interesting gameplay here.

2 Comments

Minarde1 votes

Wraith heals for 15% max.

Are you intending this criticism for HexaTT or base TT? HexaTT is whatever, but for base TT, Wolf grants the fastest jungle clear while Golem gives the safest clear. What changes/updates would you suggest for the smite bonuses?

forresto2 votes

oh that makes sense about the wraith, good to know. I didn't see anything happen so I assumed it was just a result of using old code/low prioritization like how kindreds ult doesn't fully work in hexakill.

I guess it's kindve directed at both.

The problem I have with the smite bonuses is that they are extremely focused on just improving jungle clears. there's nothing really beneficial for ganks. the wolf poison doesn't do much against champs, and the golem only helps with killing turrets. I suppose the wraith could be good after the fight if you took some damage, but it doesn't help the fight.

treeline is so much more of a fast-paced brawl than the rift that the smite bonuses should be something which helps in fights, but not enough to make multiple smites worthwhile. maybe 1 should be something proactively offensive(wolves are reactively offensive), 1 defensive(golem doesn't count since it only works on jung camps), and 1 utility(wraiths is probably fine).

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