Here's an idea of masteries

Šinister·11/11/2015, 10:17:44 PM·1 votes·475 views

I want to start by saying that I enjoy the new mastery system. It's versatile and easy to use, and each mastery has a decent impact on gameplay... But do you ever feel like its okay to give up a keystone mastery for another mastery? Even if you wanted to, no matter how you distribute [all] of your points, you'll have only 1-2 points left to spend into an "of 5" mastery.

I think its cool and all that you can split up points, but when you split them up, the effects you observe arent as noticeable, and probably aren't as efficient as all inning one mastery of the other in the same tier of 5 points.

Why not just make all masteries take one point to actuate, then reduce our available points to 11 (account level 1 will start with a point, and gain a new mastery point at level 3,6,9,12...etcetera)

A lot of people are complaining about some keystones for some champions over others, and i think I'd be perfectly happy giving up a keystone mastery for another(such as 5%cdr in cunning). I actually have a page with no keystones selected (12/12/6) because i felt like the masteries i selected better fit my needs, and i think having an extra point would be beneficial for those opting out of the power that is a keystone mastery (because sometimes you just want to do things your wayVi )

Thoughts?

2 Comments

Cherysse11/11/2015, 10:30:12 PM1 votes

I think that now you are just using more points in a mastery to get less benefits, so I do not like it.

What I like was one thing: The option between 3 ultimate masteries... which I think should be at least 4, since there are 2 AD options for the offensive trees... I mean come on. The fact that they finally moved vampirism to the offensive tree.

Thats all, I think they need to upgrade the masteries a lot.