Fix OMNISTONE... longer windows, less RNG

Kuro SF·12/12/2019, 8:27:44 PM·1 votes·3,746 views

Omnistone needs to be improved to deliver the dream. The usage windows need to be longer, and there needs to be some control given to the player.

Here is a brainstorm idea..


Give the player an "omnistone keystone selector deck GUI" a bit like kindred mark target.

Draw 3 random keystones into the deck at game start, with one "discard token". They can discard a single card, or the entire deck (but not the active keystone, if one is active).

Let the player pick the active keystone, and lock it in for 5 minutes.

After 5 minutes, they can (but are not required to) switch to another keystone in their deck (and the old one stays in their deck)

Every 5 minutes give the player another "discard token".


Discuss...

4 Comments

Saezio12/12/2019, 8:51:59 PM1 votes

thats too much control imo.

What I would like to see is at the very least show to the player the sequence of the next 5 keystones, so they can adapt their playstyle and play around the windows of opportunity/weakness by KNOWING them.

Also, when a keystone is not used, make it so it takes longer for it to be RNGd back.

Reaper Soraka12/13/2019, 6:37:05 AM1 votes

Just remove Omnistone. I was a good try at something unique but it really doesn't belong here.

It is an ARAM rune for fun. It's too inconsistent to be seen in real games.