support items should ONLY nerf gold UNTIL COMPLETED

Kuro SF·12/3/2019, 7:12:57 AM·75 votes·17,923 views

The new support items come with this wonderful (sarcasm) new feature...

"Receive diminishing gold from excessive minion kills."

However, this needs to turn off once the item is full upgraded.. or perhaps just when there is no friendly nearby.

...because as it is, there are many games where I'm catching waves mid/late (as zyra or lux), that are just crashing into tower because my team doesn't get them, and the gold is getting nerfed so hard, I'm getting 6g per creep, I actually wish I sold the damn thing.. and now I'm actually starting to sell it..

For damage carry mages, it's more valuable to sell the item and get the full value of waves than to have the item... which is certainly not "working as intended"

Maybe Riot wants to stop damage carry supports?

55 Comments

AeroWaffle12/3/2019, 8:19:44 AM28 votes

Turning off the diminishing gold when no friendly champions are nearby would be counterproductive to the reason the diminishing returns was added. To discourage solo laners from taking the support items.

The first suggestion sounds fine though.

Aionoia12/3/2019, 1:42:34 PM9 votes

Your job as a support is not to catch waves and farm. Your job is to help your team and protect the carries. Play a mid or top lane mage if you want to be a damage carry. I'm so sick of entitled support mains thinking they should be ridiculously overpowered at every stage of the game because "qq muh role sucks." Support already completely controls bot laning phase and has more agency in the mid game than most other roles. The item change "nerf" was way overdue.

WoollyWitch12/3/2019, 11:51:44 AM6 votes

[deleted]

Crispy0Snake12/3/2019, 11:47:42 AM5 votes

Why not ping the wave or type "big wave bot/mid/top" so one of your laners gets the wave? You can already catch the odd wave with no penalty, but if you're getting more than 20 it just means that your team's macro is bad because they can't even assign themselves an income source or you're taking a significant portion of your carry's income

Cannellini12/3/2019, 7:28:51 AM3 votes

wards by min 15 seems like a bad idea

Arammus12/3/2019, 10:40:36 PM2 votes

riot literally got everything backwards

we want less damage. here have more. we want less rng. here have even more rng on dragons we want more gamemodes. here lets us take away rotating gamemodes and give you urf one-two times a year. we want a stable client. here have prestige skins

BlackXIV12/3/2019, 10:34:36 PM2 votes

I just and simply agree. An item that becomes entirely counter productive should not exist.

Idgaf I am iron12/4/2019, 5:03:12 AM2 votes

just revert it to how it was before. kill a minion = no stacks for 30s. IDK why they changed it, it was mostly fine.

floo12/3/2019, 3:47:02 PM2 votes

[{quoted}](name=Kuro SF,realm=NA,application-id=3ErqAdtq,discussion-id=NwKXVd6e,comment-id=,timestamp=2019-12-03T07:12:57.095+0000)

The new support items come with this wonderful (sarcasm) new feature...

"Receive diminishing gold from excessive minion kills."

Maybe Riot wants to stop damage carry supports?

Hopefully, they're unhealthy anyway.

But the diminished gold reward is a problem for all supports, so that should be removed once completed. Nobody would be able to exploit them in solo lanes up to that point anyway.

Dave12812/3/2019, 6:59:59 PM2 votes

If they want to enforce this meta so hard then why not make the item only purchasable by the player in the support role? Seems like that would fix most of the issues. That being said, there are a number of situations where a support would need to CS early game as well. Lets say your ADC over steps and dies with a stacked wave pushing in. Why is the support punished for trying to CS those waves that would otherwise just crash into tower? If they die again and you are in the same situation you are punished for buying the support item and needing to CS.

As others have said (and resonates particularly with support mains) is that you can't control your team and sometimes you just gotta CS. Whether it's swapping lanes for a DC'd player, a terrible bot laner that leaves you no choice but to CS under tower, or just defending the base late game. I don't think that support role is trash or anything with new items and systems, it just feels really bad when you are punished for CSing waves when it is necessary as a support player.

Ashe mage AD12/3/2019, 11:40:16 AM2 votes

This should be fine, no laner will buy it since it's impossible to stack without an ally around.

The Highest Noon12/26/2019, 3:37:21 PM1 votes

I don't understand why this isn't the case since it's exactly how it is for Jungle items. Once you complete that item your income against lane minions isn't nerfed.

Mradr12/3/2019, 9:22:42 PM1 votes

1-2 mins can mean a lot of things in this game though. Try closing your eyes for 1-2 mins and tell me how well your CS goes:) Playing as support - I do feel the gold differences and time to completing it is a bit off.

One thing to note tho - in the past - support didnt get gold from doing anything different. I think the fact it still does give gold and works about the same in terms of getting a cheap item for wards is still there. Instead of just giving gold to support players tho - they shift that to supporting your team better over all as a means to get gold instead. Aka, a good support will only be good as their team is doing.

Over all I dont think there will ever be a good solution to supports and gold generation that wouldn't work for other lanes outside of a tree/rune add in that removes something big for a main laner. At best they will have to do something like this effect to punish for the lack of another teamsmate skill that is forcing you to do something like clearing waves instead of a main laner doing it instead. Witch goes back to > Aka, a good support will only be good as their team is doing.

What I think they should do is really offset how a support gets gold instead with a rune and item change. When you have this Support Rune you get access to a ward item that you build up over time. This item will be focus on either doing dmg to the enemy, last hitting for the ADC, or healing/shield the team. From there - you gain a percent of gold from any CS that is kill around you (adc still gets full lot), but in exchange - you don't get any CS gold if you do last hit anything. More or less your role at that point is just to support and do whatever support item you pick up for the team. If you have to clear a lane - then your team did something wrong as a whole instead, but at the same time - it doesn't hurt anyone either.

Demesejha12/3/2019, 9:35:48 PM1 votes

I would say, turning it off at a certain time in the game, say 20 minutes, would be better.

I Spread Cancer12/3/2019, 10:46:50 PM1 votes

Defending super minion feel awful as a mage support. Your team need your help to waveclear but you get less gold.

Chainman312/4/2019, 1:52:53 AM1 votes

...because as it is, there are many games where I'm catching waves mid/late (as zyra or lux), that are just crashing into tower because my team doesn't get them, and the gold is getting nerfed so hard, I'm getting 6g per creep, I actually wish I sold the damn thing.. and now I'm actually starting to sell it..

Well as a support you shouldnt be catching waves since theres 4 other people on the map who SHOULD be catching that wave more than you should.

If support items arent giving enough gold to supports (which you can make about 5g every 10 sec as a case more they should give, but by no means anything more than that. A fully upgraded support item is 2500g worth of gold based on the old support items. 1k for the quests and 1.5k for the upgrades (450+1050).