Karma Buffs I wish would happen
I feel like since Karma is a mage foremost her skills should have to scale less as they aren't very useful without skill points into them in a small way that I wish wasn't there.Another Issue that occurs is her overlapping use with Lulu that I will try to mention. Her ult passive is obviously something that should be on her ult however I don't know what to replace her passive with,I wouldn't mind giving her a damage passive like all the other utility mages Lux,Lulu,Orianna I assumed Lissandra doesn't have one cause she has 4 damage skills. Her Q since it's her only form of waveclear unlike Lux and Ori. I think it's cooldown should be a flat 5 seconds instead of needing to scale down with level. I'm aware wave clear abilites get longer cooldowns if they come with CC but I think an exception could be made without making her overbearing. her R+W are powerful however the times both the impact and explosion actually damage your target must be closer to 0% than 50% Lulu's Q is also a slowing poke skill shot however it is MUCH easier to hit as it goes through minions and can be positioned with Lulu's shield Her W I wish wouldn't need to be mantrad to feel useful,the range is 675 without R however 1000 with R and only lasts 1 second at level 1. Lux's and Morgana's snares are both 2 seconds at level one. both utility mages that can be found bot lane however Karma was intended to go bot so I think Riot purposely doesn't make it strong. What I ask for is a 2second snare at level 1.When you compare her snare with Leblancs LB's has 1000 range and comes with a slow and she has very long dashes while Karma has a Q with a small slow AND STOPs Karmas movement so the distance made isn't very much at all. Also Karma's W reveals but doesn't reveal stealth targets while Lulu's "Help Pix" does reveal stealthed targets Karma's E shield also needs to be leveled to be relatively useful.Shields exist to mitigate damage and I feel since karma's is the least useful compared to other utility mages I think small number changes would make it feel more solid without making her overbearing. Lux's shield has a flat 60 mana cost is aoe without needing an ult and can last up to 6 seconds i believe Lulu's had the same cooldown and similar cost to Karma's with differences being instead of a speed buff she gave her target pix also Lulu's shield had a different effect when targeting an enemy dealing damage,revealing them,and helped position for her GlitterLance Q AND lulu's shield last 6 seconds. Changes I would like to Karma's shield include the speedbuff being a flat 60% instead of needing to scale and 1 of these 2 changes the standard shield base being brought back being 80/120/160/200/240 or have the shield last 6 seconds.
Karma's auto attack range is 525 I wish it would be 550 as that small 1/4 Teemo is the difference of being creep blocked when autoattacking a turret,Lulu's and Lux's are 550 with situational damage passives that can be blocked by minions and need a spell to be hit respectively.Orianna's is 525 however her damage passive is not situational.
I have no issues with her Mantra R except that it is needed to make her W and E feel useful.
I know I didn't organize very well and there are other small aspects I would have liked to cover,however I have no faith this post will get much attention.