If Karma's rework was released today

Karbuncle·9/6/2015, 5:54:39 AM·2 votes·379 views

Passive : Gathering Fire

Karma reduces Mantra's cooldown by 2 / 2.5 / 3 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.25 / 1.5 seconds on every basic attack.

2nd Passive : Every 3rd auto attack hit or ability damages for ~~~~reasonable~~~~ quite a bit of missing % health magic damage

Q: Inner Flame

Range: Really long Cost:50-70 like the norm Cooldown: 5 seconds at all ranks Magic Damage: 80 / 125 / 170 / 215 / 260 (+60%ap)

Karma fires forward in a line, dealing magical damage to all enemies it goes through and detonates at the end slowing them for 15%-35% for 2 seconds.

R+Q: Soul Flare deals bonus magic damage and leaves an area of effect that slows enemies inside by like 80% and detonates after .5 seconds for bonus Hp% true Damage

W: Focused Resolve

Range:1000 even when unmantrad unlike live which is 675 and 1000 with Mantra Cost:70-90 Cooldown:12

Karma forms a tether between her and the target enemy champion or monster, dealing them magic damage over 1.5 seconds at 0.5-second intervals and granting true sight(the wiki says it's true sight on live but that's a lie) of them for the duration.If the target does not break the tether by moving out of range, they are rooted for 2 seconds even at level 1.

Focused Resolve Passive: Allied Champions around Karma have their Crowd Control Durations increased by 0.1-0.5 Seconds

R+W: Renewal Heals Karma for 40% (+ 1% per 100 AP) of her missing health upon being cast. And instead of Snaring, Stuns the target for an added duration of 1.25 seconds

E: Inspire

Range:800 Cost:60 at all ranks Cooldown:8 at all ranks Shield: 80 / 110 / 140 / 170 / 200 (+ 50% AP) BONUS MOVEMENT SPEED: ~~~~40 / 45 / 50 / 55 /~~~~ 60% at all ranks

Karma shields the target ally or herself for 6 seconds and grants them bonus movement speed for 1.5 seconds. If Karma targets an Ally Champion she gets a shield for half the amount.

Inspire Passive: Champions Around Karma have their active healing spells,shields,and life steal effects create a shield for 5% up to a maximum of 50-250 and decays after 4 seconds

R+E: Defiance

Range:600 around target Bonus Shield: 30 / 90 / 150 / 210 (+ 30% AP)

Inspire's shield overflows with energy, increasing the target's shield and granting them 60% bonus movement speed for 1.5 seconds. additionally, allied champions near the primary target are shielded for half the total amount for the same duration, and gain the same movement speed bonus.

R: Mantra

COOLDOWN: 45 / 42 / 39 / 36

Karma empowers her next basic ability within 8 seconds, placing it on the same cooldown as its basic form upon cast.

Mantra Passive: Increases Karma's attack range by 25/50/75 after auto attacking a target 3 times for 3 seconds

HEALTH 522 – 1933 ATTACK DAMAGE 54 – 110 HEALTH REGEN. 5.6 – 15.0 ATTACK SPEED [*] 0.625 (+0% – 39.1%) MANA 374 – 1224 ARMOR 20.4 – 85.0 MANA REGEN. 6.0 – 19.6 MAGIC RES. 30.0 RANGED 575 MOV. SPEED 340

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