How to make Talon viable without a silence
Ever since Talon's silence was removed, his enemies ability to play against im has drastically improved, which can be looked upon as a good thing. On the flipside, his ability to deal with his enemies has drastically decreased, to the point of not being worth picking up, which is a bad thing. True, the damage is still there, but it makes risky all-ins too risky to even attempt, as there is little to no chance of survival against move champs he would be matched against, since now these champs can CC or burst him to death with no way to stop it. It also makes escaping him much easier, as movement abilities are no longer prevented. The following changes would give him the ability to provide some counterplay of his own without bringing back his (lets be honest here) overpowered silence.
E: Cutthroat (maybe change the name, but I couldn't think of one besides "Expose Weakness", which is already an Offensive Mastery) -*Talon appears behind the target, snaring the target for 1.5 seconds and amplifying Talon's damage against the target for 3 seconds. *
Q: Noxian Diplomacy (maybe change this to "Cutthroat" and make E "Noxian Diplomacy") -Talon's next basic attack deals bonus physical damage, cancels target's channeled abilities, and causes the target to bleed for bonus physical damage over 6 seconds while being revealed for the duration.
These changes would prevent Talon's enemies from using mobility spells, like Shunpo
to escape or get bonus resistances, Deathmark/Living Shadow
to perform outplays, and Flash
, giving Talon some of his ability prevention back. Also, interuptiong channels will allow him to retain the utility that made him viable against champs like Katarina and Fiddlesticks. I really hope something like this gets implemented, since he needs something to replace his silence besides this new stupid slow that really is not helpful at all, since he already has a longer lasting, longer ranged slow on his Rake that affects more than 1 enemy.