In URF You Get More of Everything...

Teridax68·4/3/2015, 5:06:21 AM·1 votes·456 views

...except bans.

2015 URF is amazing, and overall much better-balanced than its original iteration, but despite a list of champion adjustments the size of a children's book, some picks, well... aren't quite there yet. Whether it's champions so strong that they easily and singlehandedly take over games (Evelynn , Hecarim ...), or champions who offer few opportunities for you to hit them as they burst you down (Fizz , Zed ...), the number of must-ban champions exceeds the available number of bans, so that most of a match's gameplay tends to be defined by whoever picked the most abusive champion. I'm confident URF 2016 will be even more awesome and well-adjusted, but it would perhaps be wurf throwing in a few extra bans to skim off whichever champions slip through the cracks and end up warping what is otherwise a glorious game mode.

P.S.: The issue isn't so much that these champions are broken (everyone's broken in URF mode), but rather that they tend to to make the game less fun for others on top of healthy levels of brokenness. It's likely adjusting these cases will cause more to rise up, but I feel most of the League roster is pretty fun when given a chance (Bard , while not terribly strong, feels awesome to roam around with and troll help your teammates, and even the above mentioned champions feel great to play, even if they need a few more tweaks).

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