[MEGATHREAD] Let's Discuss: Shaco

Teridax68·6/5/2018, 11:00:14 PM·118 votes·24,512 views

Hi everyone! It’s been a while since a megathread happened, though now is a good a time as any to bring up the topic of Shaco: the champion has divided players’ opinion for years, and instead of fixing this, his rework has continued to divide the playerbase even further. Many players who mained the champion have found themselves losing what made him feel fun, whereas those who play against him still find themselves frustrated. To this day, discussions pop up on the Boards criticizing both his rework and his win rate. Because of this, it might help to focus discussion on Shaco and generate workable feedback for Riot, as once happened with the Rengar megathread.

Before you post, some ground rules first:

  • Constructive discussion above all: This is the golden rule. We all have different opinions, and some of these opinions are almost certainly going to clash with each other. This is not an excuse to disrespect each other or derail conversation into personal arguments. If you are going to post here, it is going to be with the intent of contributing to the topic of discussion, and by extension the game as a whole.
  • Stay concise: because there’s going to be a lot of discussion, and because others are going to be reading through this, it is important to keep things as brief as possible. This is not the place to post your full 3-page rework concept, even if a link to it or a few key suggestions will help. Be sure to read through the major conversations here, as well as the summary below, to check if something you want to share has been said before. Focus discussion about Shaco on this thread: We’ve all seen Gameplay blow up with half a dozen threads on the front page talking about more or less the same topic. This is a chance to avoid that: if you see this megathread and want to talk about Shaco, post here! You’ll have a higher chance of getting feedback from others, as well as Riot’s attention.
  • ** If you disagree, respond, don't downvote:** If a player is legitimately being toxic and disrupting conversation, you can downvote them, and are encouraged to report them, but otherwise hold off of that button and instead try to formulate a reply that states why you disagree.

Try to frame your feedback around these three questions (this is more of a guideline):

  • What is your criticism of the current state of Shaco?
  • What do you want Shaco’s gameplay fantasy to be?
  • What changes would you suggest to Shaco?

Good luck, and happy commenting! Be sure to check on this thread in the future, as I’ll be filling out the summary in this OP of this megathread’s current major talking points.

Here are some of the major points that have sprung up often in discussion:

  • Criticism of Shaco's current state:
  • Shaco doesn't feel as fun to play as he could be, mainly because his power comes from abusing on-hit items rather than from exploiting the subtleties of his own kit.
  • Shaco feels lacking in counterplay, mainly because his damage has become much more front-loaded over time (thanks in part to Duskblade) and his stealth is lacking in clear counters following the removal of Vision Wards. Most of the players here agree that Shaco needs to be more interactive.
  • Shaco feels too strong, but for the wrong reasons. Players feel like his kit damage is too low, and is instead dominated by his synergy with specific items, enough to push him frequently past the 53% win rate mark. Most of the players here would like a net nerf to Shaco's power if it meant improving his gameplay.
  • Shaco feeling weak early and scaling harder late doesn't feel appropriate on him, particularly since the champion feels designed from the start to be a terrifying ganking jungler.
  • Many players miss building AP Shaco, which is no longer a really viable build relative to his much stronger AD path, once more because he scales harder with item effects, especially on-hit effects, than with his own kit. His E dealing physical damage, rather than magic damage, has also worsened this issue.
  • Many of the additions to Shaco's kit from his mini-rework are still fairly unwelcome, namely the boxes dropped by his ultimate and execute component on his E. A few players have mentioned that he feels more gimmicky, less focused overall, and more loaded than he needs to be, while still having fewer options in the end.
  • Some of the updates to Shaco's kit also feel buggy, with his vanish feeling less consistent at dodging shots, and his clone AI being less compliant.
  • While not directly related to Shaco, a lot of players aren't happy with some of the other Assassin Update changes that accompanied his own, namely the changes to stealth, true sight and Duskblade. Several players feel like a counter to stealth was removed (i.e. pink wards) without anything as useful being implemented instead, and many also feel that Duskblade has made AD assassins, including Shaco, less healthy overall by front-loading their burst. Additionally, a few players have mentioned how the implementation of the shimmer effect makes for inconsistent stealth at times, due to how delayed targeted projectiles can trigger the effect, with particularly negative impact on Shaco's juking potential, especially in lane when surrounded by minions.
  • Shaco's gameplay fantasy:
  • Emphasis on mind games, stealth juking and general slippery trickster behavior.
  • Emphasis on Shaco's own kit, and where he decides to funnel his power through AD or AP, rather than on the items or runes he synergizes with.
  • Strong early game, weaker mid and late game where he transitions from killing/ganking to splitpushing.
  • Flexible build options: Shaco should be able to build AP or AD and do well with either, without being railroaded into any particular item set.
  • Shaco should have a lot of counterplay based on anticipating and outsmarting him, i.e. predicting where he'll go, where he placed his boxes, which Shaco's the clone, etc.
  • Suggested changes:
  • A lot of players have asked for a full revert to Shaco's Assassin Update changes, as they feel like the older iterations of his abilities would be better to work with.
  • Several players have proposed to change Backstab to work in some manner with his W and E, as the synergy felt natural in his old gameplay.
  • Many players would like to see an increase to his early Q stealth duration, and are prepared to trade off damage from his innate and Q in exchange for this.
  • Several players would like to see his box stacking return in some form, as it was a big part of AP Shaco's playstyle, particularly since this kind of gameplay was encouraged on Maokai later on.
  • Quite a few players would like to see Two-Shiv Poison's active deal either magic or adaptive damage, to help out AP Shaco a bit more.
  • A few players have also asked to remove the execute component on E, and instead give it consistent and higher baseline damage.
  • Many players have asked to look into the vanish on his ult to make it more consistent, as there may be some underlying bugs that need fixing.
  • A few players have also asked to look into the clone AI to make it more responsive to the player's commands.
  • Many players have asked to remove the boxes dropped by Hallucinate's clone, and instead buff the magic damage on its explosion, in order to put emphasis on him successfully tricking his opponent, and less on him contributing CC in teamfights.

136 Comments

Do ør Die6/5/2018, 11:58:05 PM51 votes

Criticism of current Shaco:

  • Shaco feels hollow. He feels less like a champion with his own, distinct identity, and more of a receptacle for item effects that synergize particularly well with him, especially Duskblade.
  • Shaco feels dull. Where there was once a lot of room for variety in builds, playstyles, ways to fight, and so on, currently it feels like he's mostly been railroaded into doing just one thing, namely buying on-hit damage, then using his abilities in a specific sequence. Additionally, whereas there were previously subtle or tactical ways of outplaying him (e.g. pink wards), it currently feels like these options have been either dumbed down or removed.
  • Shaco's early game does not feel fun. Prior to his rework, Shaco's early game was a period where he had a ton of opportunity to play mind games on his opponents and juke them, thanks to a solid stealth duration on his Q, balanced by its low damage. Currently, his Q is tuned the opposite way, offering too little stealth early on, and more damage than he needs for the ability, especially when combined with his innate.
  • Shaco does not feel interactive. Because there's now much more emphasis on upfront burst, more so than pre-rework, it does not feel like one can truly outplay Shaco if he's ahead. By contrast, annoying as he was, prior to his rework it felt like there were some counter-strategies that were properly effective against him. As such, he frequently feels even more frustrating to play against than he did before.
  • Shaco is constantly unbalanced. Whereas Shaco was previously mostly considered an annoying champion at a decent win rate, he is now considered an annoying champion that is consistently far too strong. His win rate has frequently approached or even exceeded the 53-54% mark, and he spikes every time Lethality and its associated effects are buffed. It does not feel like he's been made easier to balance, and in fact he seems to have attracted more negative attention to himself since his rework.
  • Shaco does not have build diversity anymore. Shaco was one of the few champions who could be played both AP and AD, and who felt completely different with either playstyle. Currently, he only really has an AD build, with his AP build being left in the dust. He is forced to build for on-hit damage, including with runes (Dark Harvest, and more rarely Electrocute, is mandatory), to compensate for the lack of innate damage in his kit.
  • Shaco does not feel like a proper assassin. He always had above-average CC for an assassin in the past, but still lived to assassinate targets, and used his CC to achieve that. In adding more CC to his kit via his ult dropping boxes, his rework pushed him even more into that territory without truly benefiting his assassin playstyle, overloading him in a manner even his main players haven't appreciated.
  • Shaco feels awkward to play. Shaco's kit in general feels less responsive and deep for a number of reasons:
  • Backstab no longer synergizing with Shaco's boxes and E feels like it reduces his ability for skill expression, and generally feels like something is missing, since executing someone with an E from behind, or repeatedly striking a monster behind while they were focusing a box, both felt natural to him. The cooldown on Backstab feels especially awkward in the jungle for this reason.
  • The variation in Q invisibility duration, plus its shimmer upon taking damage, has largely killed Shaco's ability to juke, especially in the early game. This comes not so much from direct champion hits, but from the lingering damage of DoTs, as well as minion attacks mid-flight.
  • The loss in box stacking feels unnecessary, particularly since that exact same gameplay was pumped up to 11 on Maokai. The addition of collision effects has caused them to bounce off of each other seemingly at random, which messes up AP Shaco's traps.
  • The switch to execute damage on his E makes the ability feel consistently weak, and has largely contributed to the disappearance of Shaco's AP playstyle. It doesn't really add any choice to the effect, and overall the ability feels less interactive and versatile than it did before.
  • The vanish component on Shaco's ult feels less consistent in its ability to clutch-dodge key threats.
  • The clone's AI feels like it has received a downgrade, as it often feels unresponsive when given direct commands. Its ult boxes also do not feel at all appropriate, as the highlight of a clone's death was the explosion damage it contributed. This was AP Shaco's signature move when he managed to trick an opponent, and currently that part feels sidelined for no real reason.

Shaco's fantasy:

  • Shaco is a trickster. He lives to play with the minds of his opponents. Fighting with and against Shaco should be a battle of wits, and the victory should be awarded to whoever plays the smartest through smart strategic and tactical choices.
  • Shaco is an assassin. He may want to toy with people, but at the end of the day, he wants to kill them. All of his tools should further his ability to kill his target, rather than aim for team contribution.
  • Shaco is versatile. Going either AD or AP should be viable on him, and should capitalize on different aspects of him to produce two entirely different, yet also viable playstyles.
  • Shaco is all about smart tactical choices. He has some cool mechanical outplays to do with Q and R, but many of his greatest moments come from the decisions he's made over a duration of a few seconds during a fight, sometimes several minutes before the fight even begins. Even basic mechanics like movement and autoattacking gain whole new dimensions when playing Shaco, due to the opportunities they unlock with his kit.
  • Shaco is high-risk, high-reward. He can produce some of the highest highs and lowest lows in the game, and that intensity is what drives players to main Shaco. While pushing an entire team to give up ten minutes into a string of successful ganks may not be entirely healthy to be on the receiving end, achieving that kind of power through masterful play is a gameplay fantasy only Shaco has truly accessed, out of the entire League roster. That opportunity for tremendous success is something I think worth preserving.

Suggested changes to Shaco:

  • Readjust Shaco's power to the early game, even/especially if it means having him fall off later on. Shaco being an early game champion, and using that early game power to snowball, felt felt both good and iconic on him, and it feels bad that he lost this at a time when entire teams have been snowballing early into the game.
  • Revert the Q duration to a constant amount.
  • Re-enable box stacking in some form or another, as those changes haven't really improved his counterplay in this respect, even if they have negatively affected his gameplay.
  • Remove the execute component on E, and have it deal more substantial baseline damage. There is already a tradeoff between using this ability for poke, CC or execution, and that is the kind of choice that should define both the use of the ability, and playing against it.
  • Remove the ult boxes. It feels like they're taking power out of other, potentially more interesting stuff, and making Shaco more of a CC machine than he needs to be, without really making him more fun or interesting to play.
  • Personally, I would very much like to see a full revert to Shaco's changes in the Assassin Update. He was more balanced before, frustrated fewer people, and felt more fun to play. I have one-tricked Shaco since I started playing League, and the love I've had for playing him has been a big part of my life. I would like to go back to loving Shaco once more.

item 3089 Shaco

Śhunpo6/5/2018, 11:09:07 PM33 votes

Critisism on the current state of Shaco: He's too mid-late game orientated and he lost his early game identity. On that note his early game damage is unforgivably low, especially his E (Two-Shiv Poison). As a result he becomes overly reliant on items, especially Duskblade. I also am personally not a fan of how the scaling of his stealth currently is, at lower ranks it's far too low and at max rank it's far too long for his targets to play around. Also his ult's untargetability does not function consistently anymore.

My gameplay fantasy for Shaco: He becomes a strong early game powerhouse (once again) who punishes opposing junglers and laners for not playing properly and then transitions into a split pusher who is slippery and good at assassinating lone targets.

What changes I suggest for Shaco: -He gets relevant damage back on his E, and loses the execution damage -His stealth scales from something like 2 seconds to 3 seconds -He regains his old Backstab passive and crit. from his Q (Deceive) -His ult's untargetability is changed back to its original value(s) to allow for consistency -Makes his E magic damage again, or better yet make it adaptive damage like Pink Ward suggested awhile back -Change how his invisibility works, maybe make it Camouflage?

Extreme Person6/6/2018, 12:32:37 AM24 votes

Let me preface this by saying I've been playing shaco for a very long time. I started in season 2, but ranked season 3 where I've ended diamond with peaks in d1 season 3-4, master season 5-7, and challenger season 8 each time maining shaco. I know everything there is to know about the champion and I'm known in the community for my innovative, and admittedly sometimes trolly builds. While I think the rework can be brought to a better point, ultimately I am in the "revert shaco" crowd. Here are some of my thoughts on the matter:

  • No high elo or well known shaco mains were contacted beforehand to give their thoughts on a shaco rework. Streamers said they got to test irelia, annie bot was contacted for his opinion on an annie rework, so why can't riot speak with people like pink ward, chase, rexrequired at the time, or myself? It makes 0 sense that people who quite clearly have minimal experience on the champion would be tasked with reworking him.
  • We have lost a significant amount of burst damage and early pressure in exchange for true stealth that nobody asked for. Stealth is obviously a key mechanic to shaco but it's quite clear that giving him 4.5 seconds of uncounterable stealth would create a balance nightmare. Ultimately I would rather be able to do meaningful damage than have true stealth.
  • Shaco got victimized by post season 4 Riot's design philosophy, aka "overly complicate everything for no reason". Everything now has 2 passives and interactions upon interactions that all force champions to have their strengths muddled down in order to jam pack their kits full of clutter. Pre-rework shaco was simple yet so difficult to master at the same time. 1 passive and 4 straightforward abilities, now he has new backstab which adds the complication of crit damage/cooldown reduction/random ap scaling, Q which has 2 interactions (attacking within .25 seconds gives damage, attacking within 2 seconds gives cooldown reduction), added complication of missing health dmg on e which means at higher health it does absolutely nothing, especially since you're forced to put points in q, and that ridiculous homage to pink ward that just got nerfed to total garbage and resulted in the ult burst getting nerfed by 2 HUNDRED DAMAGE. When is the last time you got an ult down that did literally anything aside from maybe fear 1-2 people then die instantly to a support auto attack? All this kit clutter forces riot to balance around it which means no single ability feels good to use which results in Shaco feeling less rewarding.
  • Shaco's ability to adapt builds and playstyles in game has been reduced to nothing. This is one part general game balance and forced meta and another part what has been done to bastardize his kit. Old shaco had enough scaling and magic damage to go AP, enough crit damage and AD scalings to go AD, and enough multipliers from passive, q, and R to go bruiser/crit/tanky. Every play style was useful in its own way and every shaco player in higher elo had their own unique builds and ideas. The fact that shaco has had 1 meta build at a time since rework is quite clear proof that said rework is a failure.
  • While I'm happy that AP shaco's being allowed to exist, albeit hanging by a thread, I am frustrated by the way it's being balanced. He doesn't need more ratios, he needs magic damage desperately. I need to be able to itemize penetration to do my job when I'm playing AP shaco. It would be so simple to just go the same route as kaisa: make his Q, passive, and e deal adaptive damage (or at least e and passive). If this somehow manages to get abused, which I highly doubt it will, then nerf his ratios. There's no reason ap and ad can't coexist when they have for 8 years.
  • New ult is gimmicky and awful, I would take the burst damage over the shit boxes 99.9999999% of the time.
  • The biggest frustration is the philosophy that riot knows better than everyone and refuses to ask for help or insight from people who more than likely have more experience and knowledge on the subject.

On such short notice, that's really what comes to my mind. Full revert would probably be the best way to go about this, but if not, I think it would be fine to revert ult and allow shaco to deal adaptive damage. Mostly I am just frustrated with the total lack of communication from riot. There's so many passionate mains that could give very useful insight on Shaco gameplay that I'm certain live design does not have.

Ärya6/5/2018, 11:44:44 PM15 votes

i just want the community ot know that shaco is no longer the early game champ that he once was. the amount of time ppl have told me omg ur shaco why cant u gank when they play some no CC laner infuriates me. I just wish that we could go back to what old shcao was.

Eedat6/6/2018, 12:03:04 AM15 votes

I want to see how people address the change of his Stealth to Invisibility. We can beat around the bush all we want but the fact remains its was a huge buff. Stealth is now gone as a mechanic. It not longer exists period. How do we just revert Shaco and expect him to be fine when we cant change him back to Stealth and things like Duskblade now exist.

ChickenWrap6/6/2018, 2:06:52 AM15 votes

Hey guys, 8-year Shaco main here. Been from sub-Bronze to Diamond 1 and back again. What do I think about Shaco? Well...

What is your criticism of the current state of Shaco? Shaco is an assassin that only scales with items. His skills have little to no base damage ratios, boxes have a two-second arm time, and Deceive is almost useless until you're level 4 and get Rank 2. What does this mean? Well, a few things.

  1. Shaco has a very poor early-game
  2. Shaco needs to hit level 4 before he's really useful (more difficult to do now with the Jungle changes)
  3. Shaco is a terrible pick against other assassins that do his job, because they simply just do it better.
  4. Shaco scales with gold. He is a feast-or-famine champion with no real ways to actually feast.

Because of this, Shaco loses almost every fight he wants to take because early/mid-game Jungles run the show. Yeah, he's not bad but he's also not good. Being a mid/late-game assassin that gets out-done at every turn by your competition isn't fun. You shouldn't have to be forced to catch someone out by having them walk into a box if you're on equal footing. Most champions have ways to get in and out of fights while killing their target, or at least to stay alive. Or to keep up with them after they use an escape. Shaco can't. He pops Q, blows his load (sans box of course), and then hopes against hope that they don't press any buttons to put distance between them, because Shaco can't keep up, nor can he out-burst his rival assassins. This is especially true if he doesn't get ahead in the early/mid-game, because he'll be playing sub-par damage catch-up for awhile and trying to prey on targets who are somehow actually weaker than he is.

What do you want Shaco’s gameplay fantasy to be? What every Shaco player wants it to be. Trickster stealth assassin.

What changes would you suggest to Shaco? Shaco's Q is troublesome for many players. I understand that. What if, instead of Shaco's current Q, we gave Shaco a half-camouflage stealth, half-invisibility stealth with a low detection radius? This way, Shaco can still juke his enemies, but players have more time to react to Shaco if he's engaging on them, as they'll see him shortly before he attempts to merk them.

Shaco's box is nice, but it needs to be useful outside of fringe situations. Maybe change its activation timer to 1 second flat, make it scale down with level, or make it unable to be killed with one auto-attack? Give it a health system like Zyra plants. Maybe some basic AD scaling too? Alternatively, remove this spell and replace it with something else since boxes still exist on Shaco's ultimate.

Shaco's E is too basic, and not very Demon Jester-y. Replace it with something else.

Ult is perfect. Just need to do some basic bug tuning <3

What are some spells we could use to replace Shaco's other, dated and frankly frustrating-to-use abilities?

  • Smoke cloud that slows and doesn't let enemies see inside
  • Two Shiv becomes an on-hit proc like Garen Q, where Shaco silences his targets, same slowing effect applies if it's not used (so he can deal damage and actually stick to who he's trying to kill, like other assassins)
  • An AoE knife explosion (think like what comes out of his Ult when it dies) that slows targets so that Shaco has some reliably AoE clear like other assassin Junglers.
  • What if Shaco's backstab passive was removed and he got a new passive that gave him his ult as a passive? If you killed it, it took time to respawn, but it worked like a slightly weaker version than what he has currently. That'd be pretty awesome, but kind of reaching, just because cool things.

In the end, what I'd really like is: Passive reverted or changed Q reverted completely New W or heavily modified W New E Same R as current. It's perfect besides a few command issues (although you should increase its explosion radius to compensate for what happens when it attacks and then dies, not dealing explosion damage because of how it stalls after attacking).

I want to see Shaco become a terrifying roaming Mid/Jungle champion that can strike fear with his mind games regardless of if he choose to build AD or AP.

PhearBunny6/5/2018, 11:41:58 PM14 votes

Y'all don't enjoy Shaco walking into your lane and instantly killing you from stealth?

Gentleman Shaco6/6/2018, 1:31:23 AM10 votes

most of the ppl here seem to understand the state of things quite well say for a few low elo stomps (1 way or the other) saying he's functional. not the case vs. anyone who knows the game and attempts to counter-play/deny you.

  1. the entire assasin rework event was an lousy excuse to gutt the champions noobs cried about cuz they never learned to buy green wards. so riot removed them and dumbed down the entire vision experience.

2.shaco got his counter play removed in exchange for toxic true stealth and less burst then 90% of the support roaster.

  1. the only thing that made rework shaco look like it functioned was the adding of dark harvest and duskblade both of which no other champion in the game can abuse as hard as shaco. can reset dusk 2-3 times with Q and R and clone also procs dusk that's 3-4 dusk proc's also the other assassins are proper ad casters which makes it harder for them to utilize d.h where shaco is forced to spam AAs with no steroids and the durability of a sona. which is bad in most situations except when proc'ing d.h all these things combined means shaco's kit is worthless and his value as a champion is based around 3 things

A. abusing your item synergy every chance you get with 0 variant or thought behind it.

B. how well you can avoid getting shit on early game by any jgler/enemmy team with a brain who will invade and set you behind multiable times bc went from top 5 best early game champs to worst champ in all of league just about. so escape early game nonsense.

C. how many times you can bully enemy squishes who you are able to burst.

all things combined means you're not playing shaco you're not juking you're just abusing items and weaker champions (when you have a leg up on a squishy) repeatedly and no brain farming your dark harvest this turns shaco from a fun interactive high skill high reward champion(pre rework pink era) into a look he's basically old warwhick where he just afk farms (but god awful clears) for the items which he solely depends on to do his minimal contribution to the game it's pathetic how bad a high skill hero has been bastardized in the name of "balance' the fun and counter play gutted and incentives shaco has weak. half the time a troll jungle will beat the ever living crap out of a good shaco main simply cuz their abilities and scaling has 5x+ more weight then shaco's cuz i honestly don't know

i been around sense late S1 and even when eve was a walking ward and olaf got olaf'd they still wern't half as gutted as i seen shaco in recent times. riots balance team blatantly discriminate against shaco end of story. [zombie-nunu-bummed]

TheTrendo6/6/2018, 12:09:04 AM9 votes

Critisism on the current state of Shaco: His early game is kinda meh, has the potential but lacks the damage. The boxes from his R are useless 99/100 times because of their low duration. They were supposed to act as an zoning tool in team fights, but in order to summon the boxes you first have to kill the clone which is not that easy. Even if the enemy kills it, they will instantly run away before they activate. His W separates great mains from good ones, currently doesn’t feel much present. Another skill ceiling should be tricking people with clone that is teleporting back to you(goes beyond tether range) while you are invisible.

My gameplay fantasy for Shaco: His role is assassin and slayer that should fit in most team composition, sorta like _jack _ of all trades. He should have a decent clear time whilst maintain his usefulness to his team by offering safe escape route/ambush with skilled box placement, and staying a threat for the enemy team should they leave their carry unprotected because he is homicidal maniac.

What changes I suggest for Shaco: -Either make his R boxes cast & activate instantly or remove them entirely

  • Sacrifice some of his late game for his early game(Q is a good starting point) -Buff his base attack speed or attack speed scaling(I prefer the latter more) -Fix bugs, while casting R he should be untargetable -Fix bugs, W should prioritize champions and switch to the one that shaco is attacking
  • Successful W activation refunds 5 seconds of CD -Make teleporting clone that goes beyond tether range more natural and make him face the same direction as shaco
HerrZwergmannORG6/6/2018, 12:12:11 AM8 votes

My thoughts on Shaco's abillities right now: Passive: Doesn't work with some items that work with other crits. Q: The stealth on early levels is ridiculous and also the damage in general. W: Boxes should have slightly more health or become invisible faster so that they won't get oneshot by an Adc or Midlaner when you place them. Also the fear should be instant when the box is triggered and cancel dashes (now when you catch someone with e.g. GA and place a box he can just dash/ flash out of it after getting revived and not get feared). E: His E has almost no base damage and the execution-effect doesn't help at all. R: His R also has a low base damage and scalings and the mini-boxes are totally useless. They either die in an instant or just get avoided and never trigger at all.

All in all Shaco's base damge is way too low and his scalings are horrible. The point why he is still that strong is because he is very good at using items especially Duskblade of Draktharr and masteries such as Dark Harvest! Another reason is that it is really hard to play around him due to the changes on the vision system.

Shaco is my beloved OTP and it really hurts me remembering him in earlier seasons. I always get so nostalgic seeing him in old videos! [zombie-nunu-tears] I truly hope you can bring back the fun we all had playing him!

Sincerely, A humble Shaco main

White Crow6/11/2018, 5:42:11 PM7 votes

Hello everyone! :)

White Crow here. Main Shaco player since season 2-3 and being owning a large Shaco channel for many years already. First of all, CONGRATULATIONS for this thread. This was something we were all thinking at some point but noone truly started seriously so Riot would notice.

As for my whole point about THIS thread, I summarized them all on a video so its easier to handle. I don't mind writing all them down if you prefer it, so feel free to ask anything.

https://www.youtube.com/watch?v=mep0dOmySMk

Demented Gag6/6/2018, 9:09:02 PM7 votes

Why is this thread so massively downvoted? People hate Shaco so much, that they don't even want to hear any discussions or constructive criticism about him?

BIG FKN CIGAR6/6/2018, 2:41:09 AM7 votes

What is your criticism of the current state of Shaco? Shaco is no longer the fun an interactive champion that I once played and loved, instead he has been turned into an abomination. Patch after patch, the riot dev team thought they were making changes to shaco that would help the overall gameplay out, but instead has just gone wrong. AP SHACO IS DEAD. They have turned almost all his damage into physical, leaving only the full lethality build and a hybrid ap/ad build available if you actually want to do any sort of damage. You can no longer build ap shaco and get a void staff for magic pen, as they have turned Shaco's E damage to physical, and the ap ratio from 1.0 ap to 0.9 ap and now 0.75 ap. When i saw the shaco buffs due to the duskblade nerf, i thought riot might actually add a decent ap ratio into shaco's Q, in hopes of bringing back ap shaco into play, but instead they added an 0.3 ap ratio and an 0.7bonus ad ratio. ARE YOU KIDDING ME?! First off, the ad buffs were far to strong and needed to be nerfed, which they did the next patch, but why did they only add 0.3 ap ratio? Is riot trying to keep ap shaco useless? Why even bother to add an ap ratio in then?

Shaco is weak early game compared to all other current meta junglers. He gets outdamaged, outfarmed and outganked quite easily. You have to rely on cheeky clears and box placement for an early lead in XP in hopes you can get a lvl 3 gank off it. It isn't even until you get a few points in Q, where you can finally pull off some proper ganks. But putting points in Q only gives 10 damage extra per rank. Even investing points in E gives you only a little damage, until you finally build some ad and lethality items. Once again, there is no point building AP as the ratios are not up to standard, and all the damage done is PHYSICAL! No matter what, you need to build lethality/armour pen items to properly do damage with your kit. You have to rely on your duskblade power spike to give you any damage at all, and you need to rush this item if you want to be useful.

Now once again, shaco's boxes are really awkward to use sometimes. The prime time of 2 seconds at ALL RANKS is very slow, and annoying to use properly. The benefits of putting points in W are almost nothing, besides the extra .25 seconds fear at each rank and the 15 damage extra. The AP ratio on shaco's W is very low at 20%, and now there isn't the ability to stack boxes, so getting an opponent to get caught by more than 2, is very difficult. This is a whole new problem for top lane shaco as well. Just on a side note, why does your box popping make you lose your out of combat ms, while when your clone is attacking it you don't lose that ms.

What do you want Shaco’s gameplay fantasy to be? I would like to see AP shaco become a viable build again, not only for the jungle but perhaps even for the top lane. I want his kit to be more balanced, and not centered on items such as duskblade, to give you the damage you need. I would like to see his early game improve slightly, but still scale decently without having to rely on power spike items. Shaco used to be one of my favourite champions, due to his ability to outplay opponents, make use of many different builds and have various playstyles that were all very viable. I would like to add in a point, where shaco could have HYBRID DAMAGE, meaning the AP you build would deal magic damage, while any AD you build would deal physical damage, and have the pen items accordingly. This way, you would be able to choose between builds, without having to worry about building lethality items.

What changes would you suggest to Shaco? Revert Shaco

OR

- Balance shaco's Q invis out more, have the invis scaling changed to 2.0/2.5/3.0/3.5/4.0 seconds per rank.
 Also, increase the AP ratio to 60% from the current 30%

- Make putting points in W more enticing, ADD prime time decreased at later ranks to 2/1.6/1.2/0.8/0.4 seconds per rank. 
 Also, increase the AP ratio to 35% from the current 20%.

- Put some damage into shaco's E early on, and make it HYBRID DAMAGE. 80/110/140/180/240 damage per rank. 
 Remove the % missing HP damage, and change the AD and AP ratio to 1.1 BONUS AD AT ALL RANKS/0.9 AP AT ALL RANKS
  • Shaco's R is probably the only ability i don't have any concern with, so keeping it the same is fine.

  • PASSIVE, make shaco's BACKSTAB more reliable on jungle monsters, as it isn't precise.

Anyway, that's my thoughts from a Shaco one trick who has played him since S3. Hit this with an upvote or comment with your ideas. Thanks

Concussi Somniar6/6/2018, 12:22:08 AM7 votes

Current Shaco is not fun and unfair for all players with the occasional exception to the Shaco player and the outliers, the assassin class update was suppose to allow more counterplay and shift Shaco's power curve but it was a failure in many ways.

Current Shaco Thoughts: The counterplay was deleted with the invisibility changes allowing the already toxic kit to become even more toxic and unfun to play around with. The shift of his power curve was a success but it caused issues. I do not enjoy the unfairness of Shaco, I rather be seen by controls and not have traps activated by Oracle Lens\Control Wards but rather disabled. It would make the champion more interactive for the enemies and make in lane Shaco viability not be destroyed by a free item at level 1.

Another concern is the item dependency. Every Shaco player I have seen in high elo has been building Duskblade with a few exceptions and that is with good reason. Shaco's kit revolves around auto attacks with the execution of his E. Having a item with lethality, AD, and on hit damage is perfect for that kit. With the addition of his clone, it becomes to good to pass up. It makes Shaco feel like Duskblade the champion instead of Shaco with Duskblade.

My Fantasy Shaco: The Shaco fantasy is a champion that fits the mysterious murderous jester lore (it could be blank and I would be happy) and look wise. Most important game play the high risk high reward and versitility. I want to rewarded for making decisions and be punished for mistakes. Whats is fun is to make the enemy players think about how is he going to play, what should I do, where is he, how do I approach this situation. The thought process allows the mind tricks to come into play and is fun for players who wants to think and show how well they can think and take odds into consideration compared to the Shaco's decisions.

Changes to Shaco: I would do a partial revert with tweaks. His Passive should be changed in someway, bonus damage is fine but crit sound makes me cry and I would prefer a more interesting but simple or the old passive His Q should have a special mechanic name but should be camouflage with the duration 2.25 to scaling to 3.5 at max (.25 per rank) the 140% crit to 220% crit allowed for some versitility with items I would recommed stick with it for now since changing it to bonus damage could cause more issues since base AD scaling on Shaco has not worked in the past. His W should revert also. I would fix his targeting, very inconsistent since rework His E would be a full revert with possible number tweaking, I know the number on paper sounds insane but I don't think it will be as strong if it is kept the same His R needs a full revert also, possibly longer CD depending but the box gimmick and low damage it does is not fun or interesting.

I do love this game and want the best for all players in league and changing Shaco is a step towards that.

CURSEÐ REVENANT6/6/2018, 1:04:07 AM6 votes

Only problem I have with Shaco is his E damage is WAY too low.

Greyweed6/6/2018, 7:55:31 PM5 votes

I agree 100%. I loved Shaco for early cheese invades. And later on the match it was really nice to juke around opening picks for the team. I miss this for real.

La Bello6/6/2018, 5:18:27 AM5 votes

Rather than talk about his gameplay first I wanna talk about another aspect of Shaco that I think is important (incase Riot decides to add shaco to the VGU list anytime soon)

PLEASE do not make him a sinister edgelord. I honestly think league already has enough kinda grim brooding characters moaning on about death. He should act somewhat akin to Kefka Palazzo where he disguises and buries his malevolence with jest and infantile teasing jests.

Blowing Raspberries pointing and laughing Doing that wacky Pennywise dance

https://youtu.be/x84x8ZB6S1g?t=24

Remember Shaco is a anagram for CHAOS! not kill or decapitate . Lawlessness, Confusion and Mischief should be what Shaco delights in not just death imo. Not every prank should result in corpses piling or be some sort of SAW mutilation deathtrap.

secondly I would like it if you kept Shaco gameplay about goading enemies into making mistakes the same way Box-baiting works. I like Shaco when I have to lay traps and try to be mentally 5 steps ahead of my prey. I DONT like Shaco when I just waltz up behind them, stab them then Ignite E them for a kill.

For Instance:

Maybe Shaco can poof backwards and summon a attackable/skillshot absorbing Decoy Puppet or Comically oversized present that explodes into daggers.

Or Maybe Shaco can juggle daggers while on the move occasionally flinging one at the closest target punishing greedy people who aggressively try to run him down as form of ability based kiting.

Maybe give Shaco a spell-counter/reversal ability that makes him Poof behind the aggressor backstab em?

those are just spitballs but that should give the idea of the kind of abilities I would like to see. Anyways yeah.In the far future If Riot ever updatse Shaco I really hope you up his tricky factor making his ploys extremely punishing while tuning down his more straightforward gameplay. Every assassin should play different and have different strengths. Shaco's should definitely be his baitsmanship and trap laying.

Stefangoryczy6/7/2018, 4:22:20 PM5 votes

Shaco criticism:

  • Shaco lost his identity after rework: Pre rework he was one of the few champs that could go AP or AD, now its actually only 1 viable build. Before you could go full assasin, crit, bruiser, full tank, orient build on splitpush or go mage, also you could play on all roles exept ADC of course.
  • Remember famous "Shaco guide" by SivHD and quot "Both jungles are Shaco's jungles"? It doesnt apply anymore, he is no longer early gamer, oriented on ganking/dominating enemy jungler. Right now he is lategame scalling (with items) BRAINDED assasin and nothing more.
  • Shaco used to be the juke machine, the biggest juker in whole league (becouse he is demon jester god dammit!), now thanks to reworked Q the jukes can start around 6 lvl... early game jukes was the most enjoable part of playing him, but those mind games vs enemy jungler are now longer existing.
  • Shaco kit has no dmg, thanks to that he relies ONLY on items,
  • His new E feels useles thanks to execution dmg and almost none base dmg.
  • Clone explosion dmg nerf made it unrewarding when you succesfuly juke the enemy that the clone is the real Shaco.
  • I could write more but dont want to repeat over and over what everyone else said before. Shaco's fantasy
  • rewert him! :P
  • I always thought that his ult could be improved. I'm not talking about byggy AI of clone, but about clone behaviour after real Shaco death. Right now (and pre rework also) he sometimes started attacking the nearest enemy and sometimes just stand still. I would love to have him behaving maybe like Tibbers, or Kog'mow/Sion afer death?
  • AD Shaco boxes always started to feel a bit useless in late game, becouse they are easly oneshoted, maybe make them more like Zyra's plants? Suggested changes
  • I think the only way is to simply rewert him.
  • If not rewert him: bring back AP dmg to E (or give it adaptive dmg), throw away execution dmg and give it more base dmg. Bring back 3,5 sec Q on all lvls and cut the dmg on it somehow to be balanced. Bring back some of the AP dmg to clone for AP Shaco to be viable again.

I'm not fluent speaker of english but I hope that what I just wrote is understandable.

Phlnks6/8/2018, 9:50:40 AM4 votes

Hi, I play a lot Shaco because I love this champion so much. I almost play all my games with him.

I begin playing him at season 5 (yeah I am not an old league of legend player) and I immediately found him so fun to play. I developped my own playstyle (based obviously on well known Shaco players, thanks to youtube :D ) and I can play him AP and AD.

What I loved from shaco of that time (season 5,6) :

  • The way you had to predict, manipulate and analyse the behaviour of your opponent to beat him (espacially in the AP playstyle),
  • The versatility of the champion. You could go AD/AP, hybride, sometimes Tank, ... and that was legit. You could have a large number of legit builds.
  • The number of possiblity of his kit were endless (the is still true)
  • You had to be smart to be good. How many time I met guys talking about shaco OP then when they trying it they are feeding and doing shit with the champ then they stop playing him...

All these things were making Shaco being Shaco. This is the **IDENTITY **of Shaco.

I think that when you rework or make changes to a champion you have to pay attention to his identity. Because you gonna hurt the players that have been playing and enjoying him for hundreds or thousands hours.

BUT, since all the updates, changes and nerfs from season 7 and 8, all the things that make Shaco so fun to play for me are dying. It is like Riot is making a mistake here. They are killing what makes Shaco so fun to play :

  • AP playstyle is dying
  • No more versatility. You always have to play jungle with the same build, the same skill order. You don't have to adapt yourself to the enemy team.
  • The possibilities of his kit is still there but not usable as before (maybe because the changes of the scalling and cooldown of the spells : E physical damage + executionner, box no more stacks, Q nerf invis time at lvl 1 + cooldown, R nerf damage, ...).
  • Now, I feel like you don't need to think as much as before to be good

I am not complaining about Shaco being weak. He is still OP now. But he is becoming boring to play.

If we look to the reason Riot has given to the changes and the rework they made, they said that his early ganks lvl 3 were too op (that is for the Q nerf) and they wanted him to be more usefull in teamfights (that's for the three boxes on the R).

When we look now at the result of their changes : that's true that the Q nerf affected the power of the early of shaco but not enough, shaco player do have a brain and can adapt (I still have a good number of first blood on the first gank with shaco). The R doesn't change anything in team fights since R has AP damage and AP shaco is dead (the fear is not enough on mini box to help in team fights). I have never seen a team winning a team fight because of a good R of the shaco -> wtf So the goal of Riot about this rework is not well achieved AND we lost the identity of the champion. and I think this is the main reason poeple playing Shaco are not happy and a lot of them is asking a revert.

I don't exactly know what changes we need, I only know that Shaco was one of the most funny champion to play before season 7, now he is op but boring. The obvious thing about that is that AP Shaco is dead. Riot can maybe make adaptive damage on the kit. If there is adaptive damage, there will be more different builds and possibilities -> the champion will become more versatil and more fun The executionner on the E is not a good point, I think flat damage is better but I don't know how to change it. I think that we can nerf the Q damage but increase the invisibility duration at first levels (I don't want it to be broken).

Hope things will go better for the Shaco community ;)

Bye my friends

Shaco

Phinks Why so serious :D Youtube channel : Phinks Gaming

XPtoken6/11/2018, 10:03:35 PM1 votes

Low elo shaco main since season 5, my opinion may not hold as much value but hear me out. Shaco is in a horrible state but no one will say it, the majority of the community hate the champion and any mention of him will result in blind rage and ignorance. The rework was a failure, Riot said they wanted to offer more counterplay to shaco while making him less oppressive early and more viable in late game and in teamfights, they failed. Shaco's early is now indeed weak but his late game is hardly any better, he still can't teamfight for shit and his only value is to try and burst a priority target before getting blown up, he's essentially a walking dusk blade, he's outscaled and out match by most junglers, can't 1v1 for shit without his ult, is somehow even more feast and famine than before, and even more item reliant.

  • Criticism of Shaco's current state:

He just feels like shit honestly, he's buggy, has next to no base stats so he has to rely on on-hit, and he has the survivability of a wet papertowel, he's frustrating to play since anybody with half a brain knows how to deal with him yet he's frustrating to play against since this community is filled with morons, he just feels bad, in more ways than one.

  • Shaco's gameplay fantasy:

I want shaco to be an assassin again and I want him to be able to do his job

  • Suggested changes:

A full revert, alternatively give him back some of his numbers on his stats, remove the % health on his E and remove the box gimmick on his ult, shaco doesn't need gimmicks to be a trickster, his stealth, boxes, and ult are enough.